Bronxuk wrote:One of the addictive qualitys of Imperialism i found was that from turn to turn you had six things to do and resource for only three, it was a constant juggling act which is what i found most enjoyable, one of the keys to this was your workforce produceing them from your goods and then allocating them to your industry or military, this was a much more personal way of managing your population than having a meaningless figure stating your population size, if VGN has anything like this then i reckon your on to a winner.
Bronxuk wrote:In a game of this type i dont believe realism is all that important mcduff, realisms fine for a first person shooter but for an empire game it can bog down the game play making it over complicated, i dont know if you've played Imperialism but theres nothing in that game i would say is realistic and yet it is still after 10 years a timeless classic to me and many others, i can do without realism for a good addictive game and in a game of this type how far do you go with your realism, do you allow for characters like Hitler and Stalin, revolutions annexing your country and killing off your monachy.This kind of realism would just give me a headache and add nothing to the game for me.
Bronxuk wrote:Arson following an historical timeline is not my definition of a realistic game, lots of games follow historical timelines without being realistic in their game mechanic, i think you missed my point by a country mile, ive no problem with historical realism, its how the games mechanics handle the finer points of the game putting complicated politics in for example to make it mirror real world politics does'nt automatically make for a great game.
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