Mon Dec 14, 2015 11:09 pm
Without additional details as to what faction and when in the game you happen to be, it's pretty difficult to give an accurate response.
That said, if you look at 19th Century Europe, you can make a strong case that militancy should be greater in the wealthier, urban, industrialized centres than in the poorer farming-oriented rural areas. The urban working poor tended to be more politically and socially aware and so had an interest in changing the status quo whereas the peasant farmer tended to be more conservative and less willing to agitate for political reforms. My experiances (mostly as France) follow.
Dealing with militancy is a multi-faceted evolution that takes a long time. Cavalry garrisons help, they have a Police value and Gendarmes of course but you might want to preserve them for crisis areas. Set luxuries for at least 65+% for the domestic market, luxury good are great for increasing contentment so build luxury goods factories and keep a significant percentage of the production at home. Whatever you do, resist the urge to crank the domestic market up to 90%+ immediately since eventually they will be sated and then demand even more. Increase domestic markets only until contentment stabilizes then increase the flow of goods by just 5% or so increments. Early in the game this should be around 65% so you need room to increase this as the game rolls on.
There may be a tendency to export luxury goods since they usually have greater value on the world market but they do really help with contentment at home. Also commodities like food and manufactured goods need to be alloted to the domestic market in significant quantities as well. Realize too that making everybody happy is probably impractical (I have never succeeded in doing so but have reached the point where militancy is no longer a significant factor) and that positive changes per turn are often negligible for the most part and building contentment can take years of game time.
Good Luck.
-C