Moriety
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Thu Oct 25, 2012 7:58 am

[ATTACH]20369[/ATTACH]

Thanks for the reply Jim,

So 100,000 soldiers down, including several complete Brigades and all I can do is white out with them? Oh dear....
I never had any interaction with then untill I realised they had moved into on of my provinces, so no idea what I did wrong :(
I am really enjoying the game though, having a great but very steep learning curve.
A pity the player can't annex nations or form Divisions though, I always enjoy the latter aspect in other AGEOD games.

I've managed to get a screen shot of the very last battle with Khiva, showing the attack/defence problem.
(I didn't realise, I do have MS Paint on this new PC :) )
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Untitled 1.jpg
"Whether it's the best of times or the worst of times, it's the only time you've got" Art Buchwald, U.S. Journalist and humourist

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Jim-NC
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Location: Near Region 209, North Carolina

Thu Oct 25, 2012 11:09 am

Your welcome.

As to divisions, you purchase them complete (so you don't have to build them).
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

czert2
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Thu Oct 25, 2012 12:12 pm

Moriety wrote:
No idea why the ships aren't being built, except it is a colonial province without a harbour or port. It does have a coaling station, which was there at game start.


Thats the main problam, coaling stations have main intention of resupliing steam ships with coal and doing repairs to existing ships, for building new, you need harbor or better (naval base, but it is only needed for building of advanced ships, which come post 1880).
For RR - build it first strategicaly - in regions with production sites with produducts which you like to increase production (having transport efficiency 60 or 100% makes diference), anfter you fullfil this, start creating strategical lines.
For improving roads you can allso try under colonial decision use improve roads, improving from tracks to road makes difference to travel speed.

For 1 offence/defence - it is TOTALY normal for early units, you will have better off/deff as time progress, first breajkthought is replacing muzzle loaded wepons with breach loded (you need to research it and then upgrade existing units).
Even if units have 1/1 that doesnt make them equal - they differ in ROF, range (spears are only mele, rifles are short range + mele)..etc.
And if you want to figh khiva and similiar - try using colonial units - which have C in his mark, they fight them better than normal line units, or at least dont have so big supply problems.
And using of your best leaders to fats finish them is needed + watch your command limit, dont get over him, for every point over it your unit fight less effective and move slower.

Moriety
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Location: London, UK

Thu Oct 25, 2012 9:40 pm

@Jim

Did you manage to crush the Cubans? :)
A lot of the units are Brigade size though?

@Czert
Thanks for the info.
I was looking at the Offensive and defensive ratings on the unit cards. The Cossacks are 15/15. So because of low tech this only equates overall to 1/1?
I don't really want a war with anyone in this game, so I guess I'll have to build up border defences to keep those pesky minors out! :)
It looks like the area's of Georgia and Armenia etc will soon be revolting as they have 40% rebels.
The steamers: I guessed it was a minor bug. I've ordered a naval yard and a harbour in two Siberian colonial provinces and am going to attempt to build one in each of them.


I finally clicked about buying extra goods in the maritime boxes after reading a post on it. Income has shot up. I'll stop building collection centres all over Siberia and start concentrating on the railway in Russia main and roads in Siberia then :)
Thanks for the advice and help given from both of you!
"Whether it's the best of times or the worst of times, it's the only time you've got" Art Buchwald, U.S. Journalist and humourist

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Jim-NC
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Thu Oct 25, 2012 11:57 pm

Not yet. They keep playing ping-pong between 2 provinces. I can't outright crush them, so they just keep moving back and forth causing me casualties for no gain. It's a MP game, so we only do 1 turn per day. I have been fighting them for about 7 turns.

Your welcome.
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

czert2
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Sat Oct 27, 2012 11:47 am

Colonizing khiva and others in "russia asia" is good, you cand do it throught decision or by force (demand provs after defeating and afer some wars they will have only capital which you can demand too and so, they will be annexed), but i think decision and creating protectoorate/colony is much better (and as bonus with colony you get all thier existing units).
And figting part is funny here, after 5 years of constant war with otomans i get my "poor" 4-2-1 comander to "deathmachine" 6-5-4. he acumalated lots of exps during these times.

Moriety
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Sun Oct 28, 2012 9:52 am

czert2 wrote:Colonizing khiva and others in "russia asia" is good, you cand do it throught decision or by force (demand provs after defeating and afer some wars they will have only capital which you can demand too and so, they will be annexed), but i think decision and creating protectoorate/colony is much better (and as bonus with colony you get all thier existing units).
And figting part is funny here, after 5 years of constant war with otomans i get my "poor" 4-2-1 comander to "deathmachine" 6-5-4. he acumalated lots of exps during these times.


I've gone down the friendly route with Khiva and Bukhara and both are protectorates. One problem though, I cannot send immigrants to any provinces and loyalty in all remain at 100% to these nations.
A pillaged province in the adjacent Agtau Russian protectorate, from 6 years ago, is still pillaged. I've never been able to send immigrants to it or another province: Kizil and Nuhus.

In the disputed Amur region with China I've only ever had a full range of actions in one province (Ussuri). In all others I can only have a missionary and trading post. The SOI's, loyalty, MC and CP's in all never change although I've spent thousands playing colonial cards trying to. The same with the disputed Japanese provinces of Sakhalin and the Kuriles. Weirdly I can build industry in them though.

The 'Pressure China' card I played gives a response as a text-string so I've no idea what the outcome was, but it's certainly not changed anything in the region.
In one province I have 75% MC but the China flag flies!

It seems all provinces in these three regions, except Ussuri, have major bug problems, or serious issues at least.

The command to bring up the console ~ doesn't work on UK keyboards either.

I hope AGEOD notices the post!
"Whether it's the best of times or the worst of times, it's the only time you've got" Art Buchwald, U.S. Journalist and humourist

czert2
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Sun Oct 28, 2012 2:52 pm

few thing to fix :
give max time in which RR is automaticaly repaired, without need of units (say max 12 turns) and similiar goes for pillaged regions, let they recovery set at max 12 turns too, after all it is strange to have pillaged region for more than 1 year, after killing rebels here.

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Jim-NC
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Mon Oct 29, 2012 1:17 am

Are you sure you have killed off all the rebels? Sometimes they sit there quietly for a long time. As for the immigrant card, the requirements are listed on the card. You may not have enough loyalty for immigrants, or something else may be wrong.

As to the 75% MC, but with a Chinese flag. You have control of the province, but not the city/town/depot (what ever the structure is that is there).
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

czert2
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Mon Oct 29, 2012 1:30 pm

Yes, im sure i killed all rebels, cavalay regiment didt find any hiden rebels here, or in close other regions.

Moriety
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Mon Oct 29, 2012 2:54 pm

Jim-NC wrote: As for the immigrant card, the requirements are listed on the card. You may not have enough loyalty for immigrants, or something else may be wrong.

As to the 75% MC, but with a Chinese flag. You have control of the province, but not the city/town/depot (what ever the structure is that is there).


I cannot shift any of the game values, no matter how many colonial cards I throw at the problem.
In two of the Amur provinces I have over 50% loyalty but cannot send immigrants, or perform any other colonial action come to that.
The loyalties in all provinces mentioned above are totally frozen.

The Chinese flag: the province (Primorie) has a Chinese Anchorage, and always has a ship docked, as does Haishenwai, the Amur colonial capital.
I really have spent thousands trying to shift MC, SOI and loyalty but no single action alters the values. If I move troops away the MC will instantly start to shift towards China in the two provinces (of the disputed 4) that I have 75% MC in. China has 100% MC in the other two provinces and troops and cards make no difference to this value.

The provinces in Kokand, Khiva and Bokhara also have loyalty fixed at 100% and I cannot budge these either. Two are colonies, the other a protectorate.
Really very frustrating!
"Whether it's the best of times or the worst of times, it's the only time you've got" Art Buchwald, U.S. Journalist and humourist

Taillebois
General of the Army
Posts: 603
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Location: Nr GCHQ Cheltenham

Wed Nov 14, 2012 6:45 pm

Patch won't install.

I'm getting Access denied: code 5 I am administrator and its not installed in x86.

Had this with WW1 and Philippe sent me a pm with a download link.

HP laptop G6 8gb Win8

I seem to spend half my waking hours with PC problems. Last night it was a wireless printer (also HP) that just decided to not print after being fine for a month. Oh well, Tel Aviv, or is it c'est la vie?

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Pocus
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Location: Lyon (France)

Thu Nov 15, 2012 10:07 am

Patch file itself is probably fine so a new link won't help. Try rebooting in safe mode and install it in this mode, this can (should) work.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Taillebois
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Thu Nov 15, 2012 4:57 pm

OK well, maybe.

Epic fail #1 Got "Settings erroneous Value or family alias while reading an AI Affinity Reading Affinity 5"

Epic fail #2 Did complete uninstall, re-install patch 1.03 - got same message.

Not so epic fail #3 Did complete uninstall, 1.01 works. Downloaded and saved patch 1.03. Start up OK, clicked on Credits, but screen wouldn't clear

Current - did re-install; downloaded patch; installed from save. Starts up OK.

Now - dare I install the DLCs? or do hotfix, then DLCs?

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Pocus
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Fri Nov 16, 2012 2:39 pm

This don't matter... (on others computers!)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Jim-NC
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Location: Near Region 209, North Carolina

Sat Nov 17, 2012 1:48 am

FYI, I started a new game as the USA. I just wanted to let you know what the changing of national/non-national does to Britain in a new game. The following areas have switched to "non-national"

Leeward Islands
British Guyana
Western Australia
South Australia
Queensland
New South Wales
Victoria
Tasmania
British Columbia
Manitoba
Onatario
Quebec
Nova Scotia
New Foundland
Bermuda
Bahama
Jamaica
Sawhal
Falklands
Atlantic Islands
Mairitius
Mysore
Berer
Sanbalpur
British India
Panipat

That's 25 areas that change from colony or protectorate to non-national territory. This is going to dramatically change the game for Britain, as they no longer gain PP from those areas.
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

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Random
AGEod Veteran
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Sat Nov 17, 2012 6:05 am

As France, noticed that one cannot use Decision cards from the Decision menu, roads, telegraphs and wetlands clearing since these areas are not "National". However, no infrastructure improvements or cards from the Colonial menu are available anymore either. This doesn't seem right and looks to ensure that these areas will remain effectively in developmental stasis.

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Jim-NC
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Sat Nov 17, 2012 1:17 pm

As a follow up, in my S-P game, it's July 1850, and Britain has slipped to 3rd in Prestige rankings. I don't remember them ever being this low in the rankings so early.
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

glennbob
Corporal
Posts: 51
Joined: Fri Apr 06, 2012 3:33 pm

Sat Nov 17, 2012 7:33 pm

Jim-NC wrote:FYI, I started a new game as the USA. I just wanted to let you know what the changing of national/non-national does to Britain in a new game. The following areas have switched to "non-national"

That's 25 areas that change from colony or protectorate to non-national territory. This is going to dramatically change the game for Britain, as they no longer gain PP from those areas.


This is exactly my quam with the new system, there needs to be a 50% major ethnic parameter for the whole system to work at all. As none of these territories enjoyed such status until well into the late 20th century and even then it was only the small island dependents that gained such status.

Pocus, please re-evaluate this system, and try and introduce an ethnic parameter please :D

cwegsche
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Sun Nov 18, 2012 3:27 pm

The same is tru for some france provinces in the 1850GC game (Comores, Reunion etc.)

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Jim-NC
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Mon Nov 19, 2012 3:59 am

In Jan 1851, Britain has regained 1st place in the PP race, but is only 131 points ahead of 2nd place (1520 for Britain, vs. 1389 for France). This is a very small gap.
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

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