Random wrote:I actually enjoy the 1915 Scenario (with the navies modified and corrected) since as the Allies you are already committed to Mesopotamia and Gallipoli and all the flanks on all the fronts are already closed. You're also subject to those nasty social issues like strikes and revolts right from the start.
I find that setting AI aggressiveness at 3-4 is best but have found that "Give AI More Tme" does not work as 'more time' often seems to stretch into infinity.
The small WW1G community seems split on the Army-by-Army or WEGO options. I personally prefer WEGO but the former certainly introduces a different dynamic to the game and I understand why it is popular.
-C
The problem I have with the later starts (1916 as CP is a lovely challenge) is the opening redeployment phase under which the AI moves its armies around and weakens its front. I played the 1916 scenario and did not move either offensives or forces. Both Verdun and the Austrian Strafexpedition versus Italy succeeded easily, as the AI had weakened those points of impact to ridiculous levels.
Random wrote:I actually enjoy the 1915 Scenario (with the navies modified and corrected) since as the Allies you are already committed to Mesopotamia and Gallipoli and all the flanks on all the fronts are already closed. You're also subject to those nasty social issues like strikes and revolts right from the start.
I find that setting AI aggressiveness at 3-4 is best but have found that "Give AI More Tme" does not work as 'more time' often seems to stretch into infinity.
The small WW1G community seems split on the Army-by-Army or WEGO options. I personally prefer WEGO but the former certainly introduces a different dynamic to the game and I understand why it is popular.
-C
Random wrote:Points well taken but I think there is enough randomization in the initial response of the AI to make the 1915 and 1916 scenarios quite replayable while the political actions and events may vary the game considerably. These are a great strength in the WW1G system but there are still some issues with a few events and actions that can detract from the game.
I would love WW1G with a hotseat mode! My experience's with multi-player anything via the Internet; either live or PBEM have been discouraging enough so I have little interest in pursuing PBEM opponents. That said, I too impose house rules and some aspects of role-playing into my gaming. For example, Grand Offensive objectives will be selected partially by chance. For example in my current game as the Entente, several possible objective provinces and start-months are be listed after the November-December turn and the final objective and start date determined by die rolling after the January-February turn. This represents the high-level political conferences that featured in the Allies war effort but were conspicuously absent in the Central Powers.
-C
GLENN G wrote:This may be a stupid question but having played both the American Civil War and the Napoleonic game both are great when as a single player you can control the movements of both sides, I have been unable to do this for the World War One game, seem to be only to play one side and the AI plays the other, is there no way to play both or is this not in the game
Glenn
GLENN G wrote:Thanks for the reply, looks like yet another Game thrown into the cupboard never to see light of day again, I'm fed up with games that are always telling you what to do all the time.
Glenn
paulk205 wrote:It seems like a very odd PBEM procedure, since both players must specify a live host. I imagine this is because the game is not really turn based, which is the obvious PBEM setup.
Is it possible to make the game "truly" turn based for the purpose of PBEM? That would eliminate reactions and interceptions I guess, but I really can't see any other way to make it like e.g. War In The Pacific, which has such a huge PBEM following.
paulk205 wrote:I generally don't ask for multiplayer if the AI/game setup is tough enough (hence my usual choice of the CP in WW1). This AI is however too feeble to pose much of a challenge, which is a shame.
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