Sat Jul 31, 2010 1:54 pm
Great...I thought I saw a link to K beta version. I'll try that and see if the problem goes away.
Also, and I'll repost on the wish list thread if you wish, I'd like to suggest a few changes to improve usability and make this game unstoppable.
1) Enable the end turn on army activation at any point in the turn. This occurs in the first turn, but after that you have to activate every army. Takes up a lot of time. If there's a reason why that can't happen, then I'd suggest a shortcut key for activation/enable all movements to make the process faster. I love the A shortcut.
2) It would be REALLY nice to have a list of all corps, for all armies/nations, requiring replacements to show up in a single box rather than having to click through each corp on the map. The reinforcment Army List doesn't help and I don't use it. I end up clicking on the army roster. Plus the current display of wounded corps in the army roster doesn't include detachments. Takes a long time to do reinforcements. A list of all wounded corps in one list would enable very fast replacements/choices.
3) Session state would be nice. For example, after combat and a breakthrough occurs, the games takes you back to county capital in the main map rather than back at where the combat occurred, so you have to remember which army did combat and either use mini-map and/or army roster to get back to the combat location. Part of this concept is clicking on army roster brings into focus the army in question, rather than just navigating to army location, so like the A key focuses the army, the army roster does the same. These little click saves improves useability.
Once again, really good job. This game is impressive both in terms of depth and playability. The UI has improved 10fold.