
Pocus wrote:To pass the variable region to an historical option would be rather hard I believe. I could certainly have the region where is located a given unit as a variable which would be used within the actions segment of the same event though, but that's not exactly what you want I believe.
To have it available for option triggering would be very nice - but even if it were just available in the actions segment of an event it would be very useful! I just found another example in King William's War where Frontenac arrives by sea but I don’t want him to take control of New France until he is safely on shore in a structure. I can’t think of any way of doing this at the moment unless I specify a single region he has to arrive at (not good for AI). If I could just check that whatever region he happens to be in contains a structure that would be great.
) would be a counter that could be used with probabilities


Hobbes wrote:And one last one. It's not possible to trigger an event if say one Indian leader dies. If they are all alive or all dead you can fire an event but not if one dies - using a single event. I suppose this is the same as requesting the ability to use an OR.
Cheers, Chris

Hobbes wrote:I thought that was it - but I have thought of one more thing. I'm really not asking for any of these changes for WiA - just thoughts for future games.
Control of some structures in King William's War give added benefts - Port Royal will give the French a higher chance of seeing Corsairs in the area, St. Ignace will benefit the fur trade. It's not easy to show these sort of benefits to the player - so an optional region tooltip would be useful.
Cheers, Chris
EDIT: I suppose you could change the name of a region to something like :-
Saint Ignace: Fur Trade
But a proper tooltip would give a better explanation of the benefits.
Fur Trade: Control of this region will increase your EP by 1 per turn
Hobbes wrote:I thought that was it - but I have thought of one more thing. I'm really not asking for any of these changes for WiA - just thoughts for future games.
Control of some structures in King William's War give added benefts - Port Royal will give the French a higher chance of seeing Corsairs in the area, St. Ignace will benefit the fur trade. It's not easy to show these sort of benefits to the player - so an optional region tooltip would be useful.
Cheers, Chris
EDIT: I suppose you could change the name of a region to something like :-
Saint Ignace: Fur Trade
But a proper tooltip would give a better explanation of the benefits.
Fur Trade: Control of this region will increase your EP by 1 per turn


Pocus wrote:I was going to mention the Dynamic Graphic thing, that would be cool to see in actual use!! A fur icon would be neat
As for using variables, I would like to add more on that yes. Let me add that to my todo list at least!
Hobbes wrote:
One more for the list. It would be nice to be able to add full text events that don't need a Param4 Location Id to display them. Some events take place off map - and if it is a full text event you would always want it to be displayed.
Cheers, Chris

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