In a game I'm having with Jim my Union side is winning a lot of battles but making very little headway at the end of '62.

Mike wrote:So with the expanding experiece and numbers of games played getting larger. What is the consensus on play balance for ACW? Can the Rebs win? Do the Yanks have a chance? What are the experiences of the group?
In a game I'm having with Jim my Union side is winning a lot of battles but making very little headway at the end of '62.leure: The South holds all major cities including St. Louis, and I'm having to withdraw to go into winter quarters. So in my game I'm not to optimistic about a historical win as the North, although McDowell has whipped Bobby Lee several times.
aryaman wrote:I am playing several PBEM games with different scenarios, and things are going very differently. IMO the range of options open with different decissions is very wide, my feelings are that the best player wins regardless of side, I am winning some and losing some others, those in which I played better I am doing better.
In PBEM my experience is that a good start is very important, your opponent then try to reverse that as quickly as possible, making mistakes in the process.
However all that, I think that in 1861 scenarios the CSA player has good options, if only because the Union player need a long time to get results, and many get too impatient. 1862 is more balanced, and 1863 is tipped to the Union, but again good play makes all the difference, I am losing badly a 1863 scenario as CSA, but again I was clearly outplayed.
denisonh wrote:St Louis? How did your CSA oppponents manage that? In multiple PBEMs as the Union I haven't had a problem (so far 62/63) with keeping St Louis as I make it a major training center with Halleck and a ton of troops, not to mention the large Union river naval presence on the Mississippi(must use correctly to protect Cairo early on).
aryaman wrote:I managed as CSA to take St Louis in a game april 1861, in which my opponent sent most troops down to Springfield, I used the railroads from New Madrid for a quick advance and in a single turn Polk´s force took the city in summer 1861. That was an inmense source of resources for the CSA.
aryaman wrote:I managed as CSA to take St Louis in a game april 1861, in which my opponent sent most troops down to Springfield, I used the railroads from New Madrid for a quick advance and in a single turn Polk´s force took the city in summer 1861. That was an inmense source of resources for the CSA.
denisonh wrote:St Louis? How did your CSA oppponents manage that? In multiple PBEMs as the Union I haven't had a problem (so far 62/63) with keeping St Louis as I make it a major training center with Halleck and a ton of troops, not to mention the large Union river naval presence on the Mississippi(must use correctly to protect Cairo early on).
Mike wrote:1- Rosecrans and Bragg square off in Tenn. Rosecrans wins but Bragg retreats N toward the Ohio. During the next few turns an immobile Rosecrans is almost wiped out by starvation as Bragg dances on his supply lines.![]()
2- Lee is beaten by McDowell in Virginia and loses 40k troops to McDowell's 8.![]()
3- Farrugut bombards Ft. Pulaski with a fleet. He inflicts 1 hit and takes 3 hits but his fleet is gone and he is recovering in the North, most likely in a mental hospital.At least tell me there was a hurricane that wiped the fleet out.
4- Meade moves his army to winter quarters from Spotslyvania to Manassas. Everybody moves except the army HQ which is then wiped out by Lee.leure:
Tonite I'm not a happy camper. I think there are still some issues to resolve![]()
Hobbes wrote:[...] Hopefully in a couple of months they will be ironed out although I'm a bit worried that the focus seems to be on improving the AI when there are plenty of bugs that still need to be fixed or game parameters tweaked.[...]
Hobbes wrote:I'm finding it difficult to get going in PBEM with any of the larger scenarios due to problems like these. Hopefully in a couple of months they will be ironed out although I'm a bit worried that the focus seems to be on improving the AI when there are plenty of bugs that still need to be fixed or game parameters tweaked. I'm sure it will be a classic game soon enough though.
Chris
aryaman wrote:Losses look too high in battles mainly because armies themselves are too big. The problem, as has been pointed in another thread, is that regiments in the game are 1.000 strong and at full strength most of the time. I think there are some mods dealing with that problem.
Mike wrote:1- Rosecrans and Bragg square off in Tenn. Rosecrans wins but Bragg retreats N toward the Ohio. During the next few turns an immobile Rosecrans is almost wiped out by starvation as Bragg dances on his supply lines.![]()
2- Lee is beaten by McDowell in Virginia and loses 40k troops to McDowell's 8.![]()
3- Farrugut bombards Ft. Pulaski with a fleet. He inflicts 1 hit and takes 3 hits but his fleet is gone and he is recovering in the North, most likely in a mental hospital.At least tell me there was a hurricane that wiped the fleet out.
4- Meade moves his army to winter quarters from Spotslyvania to Manassas. Everybody moves except the army HQ which is then wiped out by Lee.leure:
Pocus wrote:if we do an attrition rule, this will be optional and disabled by default. This is a big debate that we had... With historical attrition rates, you frustrate 75% of the players (the loss ratio between attrition and combat is 2 to 1 for the AACW I think, and was 4 to 1 for the Crimean War, but I'm citing from memory).
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