Gray_Lensman wrote:Posted new v1.14 public beta patch. No database changes. Just a new AACW.exe game engine file.
As with all the other Public Beta Patch releases in this thread, you can apply this patch by itself over a clean install of v1.13b OR over a previous Public Beta patch installation from this thread. It is NOT recommended to install it over a v1.13b that has been QuickFixed.
See the 1st post in this thread for link.
W.Barksdale wrote:Your 12th division isn't ready to follow anyone... Look at its cohesion!![]()
Big Ideas wrote:Thanks to everyone who has put this together.
Is it possible for me to have two different versions of AACW on my computer at the same time, 1.13b and 1.14? If so I could do some checking today.
Has the Jackson Brigade been returned as an elite? It wasn't mentioned in your page one changelog, only the Missouri Bge.
Thanks again
BI
enf91 wrote:[ATTACH]8101[/ATTACH]
[ATTACH]8102[/ATTACH]
As you can see, something isn't quite right with the "follow" algorithm. Also, I have seen times where the computer is able to engage a force of mine, make it retreat, and then follow it into the retreat region even though the region is of less significance relative to another neighboring region. (not that these regions were the case, but an example is the AI following a stack into Allegany, MD from a fight in Morgan, WV, instead of to Harpers Ferry. And in case you say it's going to Pittsburgh, the AI tends to go there via Grafton.)
>> Oh yeah, I forgot to mention, but the second screenshot is from the turn immediately after the first, and the .zip is from the same turn as the second picture.
soloswolf wrote:Did the 12th Div. engage? (You can check the message log) Because you only get one shot at the follow business. If they engage you will stop chasing them. If you want to keep getting chances, you have to try to cipher their movement path and get 'across' it. (Essentially, move the same basic route they do.)
Gray_Lensman wrote:Found the source of it but since, I'm language challenged, I can't fix it right now. It'll have to wait for a French to English translation. It originates in the LocalStrings__AGE.csv file and the string name is:
strNavalOutOfSupplyLoss.
It appears to have a mixture of English and French wording in the English language column:
Le navire ¤ s'est échoué sur les côtes because of a lack of supply.
If anyone would care to post a translation (excluding the "¤" symbol), I'd be quite thankful. Note the "¤" symbol is used to place the name of whatever ship is currently being referred to in the game processing at that moment.
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