nilam
Sergeant
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Mon Jan 19, 2009 4:30 pm

Sorry Guys,i have totally misunderstood the point to these patches. :bonk:

I was under the impression they are ready for use,and with that in mind i
should be grateful you guys are going to all this trouble to sort out all these
bugs etc.

Sorry again and keep up the good work.

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Pocus
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Mon Jan 19, 2009 4:41 pm

Franciscus wrote:OK :thumbsup:
I stand humbly corrected :love:


You don't (have to feel corrected). It is because the interface is a bit clunky on this aspect now... Perhaps we will double check all these special orders conditions one day, but this won't be anytime soon I fear.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Pocus
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Mon Jan 19, 2009 4:46 pm

RC7 will come in two flavors:

Executable only (rather small to download), as only bugs were fixed and no data were modified (nor harmed...):

[color="Blue"]Attachment removed; look for the one right below - Rafiki[/color]
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Gray_Lensman
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Mon Jan 19, 2009 4:52 pm

Pocus wrote:RC7 will come in two flavors:

Executable only (rather small to download), as only bugs were fixed and no data were modified (nor harmed...):


Commencing testing.

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Gray_Lensman
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Mon Jan 19, 2009 5:10 pm

Did a brand new install... Updated to v1.12a (RC6)... Installed new AACW.exe file over RC6 .exe results:

[ATTACH]5779[/ATTACH]

No good. Sorry Philippe, we know you're trying!
Attachments
AACW error.jpg

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Pocus
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Mon Jan 19, 2009 5:24 pm

<insert random divinity here> !!

You're right. Here is a fixed EXE. I won't post the full patch (change of mind), I think the people testing release candidates are knowledged enough to put an executable file in the right place :neener:
Attachments
AACW.rar
(1.12 MiB) Downloaded 331 times
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Gray_Lensman
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Mon Jan 19, 2009 6:03 pm

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tagwyn
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Mon Jan 19, 2009 6:27 pm

Pocus: Huzzah! the encroaching blue host shouted! Huzzah for Pocus. t

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Pocus
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Tue Jan 20, 2009 6:28 pm

Ok, so if this patch is stable, it will go official very soon. And then I'll return fully on how to model the growing need for luxury goods in the late VGN era ;)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Coregonas
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Tue Jan 20, 2009 7:11 pm

Pocus wrote:6.) Corrected the starting ranks of the following generals in both the 1861 July scenario and the Bull Run scenario. Thanks to Bigus for pointing out these discrepancies.

a.) CSA M. Bonham starting rank = 1 star
b.) CSA T. J. Jackson starting rank = 1 star
c.) CSA James Longstreet starting rank = 1 star
d.) CSA Theophilus Holmes starting rank = 1 star

All 4 of these generals were incorrectly ranked at this time of the Civil War. Each of them have their own brigade at the start of these specific scenarios. Also CSA James Longstreet was missing from both scenarios. This has now been corrected and the delayed event which adds him later has been removed.

Cooresponding promotional events have also been created for Jackson, Longstreet, and Holmes in early 1862, if they are not otherwise promoted prior to that time.


As I read again this, seems this lowering RANK / AUTO-PROMOTION modification is NOT GOING to be done to the FULL CAMPAIGN (APRIL 61).

Full campaign remains as it was before in this 6th modification?

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Gray_Lensman
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Tue Jan 20, 2009 8:18 pm

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Coregonas
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Tue Jan 20, 2009 8:45 pm

Ok Gray.

This surely is more historic (something similar to the Runyan99 Leader mod, and all those others Struggle... , and so on)

Just thinking the new situation created... 3 CSA Corps commanders are not available since the beginning, that means roughly 30 CPs less for all 61... :cool: winning PBEM with CSA is going to be a real tough work...

at least... Longstreet is going to be corps commander 100% sure... :D

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Gray_Lensman
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Tue Jan 20, 2009 8:53 pm

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Coregonas
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Tue Jan 20, 2009 10:19 pm

Ok... :bonk: did not take into account the NEW no corps at all until early 62 issue.

looking this patch is nearly ready... as a side question now... perhaps a game run under official 1.12 patch can have some problems turning into this new 112a rc6 (EDIT-> I mean ONCE it turns OFFICIAL)

i.e. my Longstreet is 1*. I upgrade into 112a a bit before march 62 -> then my longstreet can turn into 2* (a tricky thing Id prefer to avoid)

i.e. my Longstret is a 3* and so on.. -> it can downgrade in march to 2* and lose my army HQ?

So... resuming... shouuld we better WAIT until APRIL 62 to upgrade patch in current games to avoid these problems, or just looking for too :wacko: freaky tricks?

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TheDoctorKing
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Tue Jan 20, 2009 10:20 pm

Pocus wrote:<insert random divinity here> !!

You're right. Here is a fixed EXE. I won't post the full patch (change of mind), I think the people testing release candidates are knowledged enough to put an executable file in the right place :neener:


Just a stupid question - this .exe file fixes RC6? So I patch up to RC6 and then run this? Or is this RC7 in another guise and I install it over 1.12?

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Comtedemeighan
Brigadier General
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Tue Jan 20, 2009 10:32 pm

Coregonas wrote:Ok... :bonk: did not take into account the NEW no corps at all until early 62 issue.

looking this patch is nearly ready... as a side question now... perhaps a game run under official 1.12 patch can have some problems turning into this new 112a rc6

i.e. my Longstreet is 1*. I upgrade into 112a a bit before march 62 -> then my longstreet can turn into 2* (a tricky thing Id prefer to avoid)

i.e. my Longstret is a 3* and so on.. -> it can downgrade in march to 2* and lose my army HQ?

So... resuming... shouuld we better WAIT until APRIL 62 to upgrade patch in current games to avoid these problems, or just looking for too :wacko: freaky tricks?


If your running a game under the official 1.12 patch I would finish that game before patching to the beta 1.12a (RC6) patch.

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Rafiki
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Tue Jan 20, 2009 10:34 pm

TheDoctorKing wrote:Just a stupid question - this .exe file fixes RC6? So I patch up to RC6 and then run this?

Almost; you patch up to RC6, then you place this exe in your main game directory, replacing the one that is there already.

It's not an installer, it's the game's executable (which is the only thing you need to fix RC6)
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Mr Bill
Corporal
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Wed Jan 21, 2009 2:01 am

So this new beta patch removes the use of the file LocalStrings_ACW under AGEod's American Civil War\ACW\Settings?

I ask this because, as a Houstonian, I always change the name of the region "Hampstead" (which is a misspelling of Hempstead! :neener :) to "Houston" in the file above.

Now doing so seems to leave Hampstead as the name of the region.

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Gray_Lensman
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Wed Jan 21, 2009 2:15 am

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Mr Bill
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Wed Jan 21, 2009 3:31 am

Gray_Lensman wrote:I have no idea what you are talking about here. Every version of the game has a LocalStrings_ACW file because if it didn't, none of the text would be displayed properly nor would there be any Tooltips displayed. If you're missing the LocalStrings file, then you definitely have a messed up game installation. There are also 24 regional name changes that are still working so the LocalStrings file is definitely still being used.


No, the file is still there, it's just changes in it don't show up in the game...I am as perplexed by this as you are. :confused: I am going to try to change other regions, just to see if I screwed up something in changing the region that I've changed many times before.

Edit:
I noticed that when I changed the file in MS Excel 07 the file size changed dramatically...so after I reinstalled the patch I used Notepad to change it this time instead.

There was probably some weird hidden file that remained unaltered, thus the persistence of the "vanilla" name. Vista does weird crap like making and using hidden files all the time...it's weird like that. :bonk: Did I remember to say weird? :wacko:

So lesson learned for me...if I'm gonna change region names, I'll stick with Notepad. :D

Edit 2:
Well, it seems the issue I was having with changing LocalStrings was, in fact, caused by using Excel 07. Some reason, Excel alters the format in such a way as to make that file borked for use in ACW. Vista seems to retain a hidden file of the correct name, size and format (I'm guessing anyway ) that is unaltered from the vanilla version.

I thought before that I used Excel 07 and didn't have issues...maybe I did have issues and I forgot. Regardless, using Notepad to alter the vanilla LocalStrings file works correctly, however.

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Gray_Lensman
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Wed Jan 21, 2009 4:25 am

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Mr Bill
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Wed Jan 21, 2009 4:52 am

Well, the issue I was having with changing LocalStrings was caused by using Excel 07. Some reason, Excel alters the format in such a way as to make that file borked for use in ACW. Vista seems to retain a hidden file of the correct name, size and format (I'm guessing anyway :confused :) that is unaltered from the vanilla version.

I thought before that I used Excel 07 and didn't have issues...maybe I did have issues and I forgot. Regardless, using Notepad to alter the vanilla LocalStrings file works correctly, however.

I've hijacked this thread enough for now, I think...sorry guys! :o

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Redeemer
Major
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Wed Jan 21, 2009 6:52 am

I upgraded to 1.12aRC7 and hosted a game. Someone using 1.12 can't open the turn. Is this a known compatibility issue? I thought the host controlled the game version.

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Rafiki
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Wed Jan 21, 2009 7:34 am

People playing a PBEM game are highly advised to use the same version for a variety of reasons. Luckily, it is easy to have multiple installations with varying patch levels, for those who want to play different versions :)
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AndrewKurtz
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Wed Jan 21, 2009 1:25 pm

Redeemer wrote:I upgraded to 1.12aRC7 and hosted a game. Someone using 1.12 can't open the turn. Is this a known compatibility issue? I thought the host controlled the game version.


Logically, the non-host still has to write an ORD file and can only write and ORD file up to it's version (I think I just stated the obvious :D ).

So if the ORD format has changed, you'd be in trouble.

But as noted elsewhere, the two sides should ALWAYS be on the same version. Map links may have changed so what is legal move on one side may not be a legal move on the other etc.

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Redeemer
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Wed Jan 21, 2009 2:16 pm

Got it, I was thinking of another thread that mentioned mods vs non-modded host.

Anyway thanks.

Is 1.12aRC7 the same as 1.13?

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Rafiki
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Wed Jan 21, 2009 2:18 pm

Not sure, but 1.13 is at least as new or newer than 1.12aRC7.

Closing this thread now since 1.13 can be found at http://www.ageod-forum.com/showthread.php?t=12806 :)
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Pocus
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Wed Jan 21, 2009 2:32 pm

same content, repackaged.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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