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Pocus
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BoA 1.10f is out

Sat Jan 27, 2007 8:11 am

http://ageoddl.telechargement.fr/BoA_patch1.10.exe

(same link as the previous 1.10 ones)

Update: we are now at version 1.10f (3 minor glitches/bugs removed), it will also be displayed as being 1.11. No worry.

UI


Regions are now cached with the same (hopefully improved) system as AACW.

New icons for army waypoints (land move, sea move, final destination)

The battle animation (needle moving back and forth) can be disabled or the delay changed in the Options|Display window.

AI

AI will be more prudent when it comes to split artilleries and supplies.
AI will resupply better.


Gameplay

Units will only retreat into a city/fort if the special order "enter destination structure" is activated.

The artillerist trait now gives a bonus in siege (by boosting slightly the artillery value. Siege leaders are still more potent though)

A force with an unactivated leader can't sortie.

Some inconsistancies around city capture have been fixed.

The command penalty can't go above 5% per missing command point. It means than small, uncommanded forces, don't get the -50% penalty now.

Retreating into a city/fort won't prevent you from being attacked again in the same turn.

Attack delay (commiting unit), new game rule from AACW, retrofited as an option in BOA (Options|Gameplay, default is ON):
Units won't necessarly engage the enemy as soon as they are in the same region as him (the posture rule still apply, if both are on defence, neither will engage fight anyway). A delay can occurs, ranging from a single hour to several days. The chance to engage the enemy depends of:

a) if a leader is present or not (strategic rating)
b) if some of your units are already commited.

If a fight is already taking place, the delay is usually from 0 to 3 hours. If the fight has not started, several days is not unusual.


nb: This patch has been tested by the beta, but as they are more focused on the ACW game, a bug or two can remains. In this case: [email="support@ageod.com"]support@ageod.com[/email] for a quick demise of the critter.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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lightsfantastic
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Sat Jan 27, 2007 8:45 am

I know 1.10d saves were compatable with earlier saves.
What about 1,10e with 110d saves since there are a host of new options?
I'd hate to have to give up my AAR. :p leure:
And thank you for such a wonderful game.
Patrick

For Answer Below
:dada: :hat:

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Pocus
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Sat Jan 27, 2007 9:00 am

all-inclusive patch, compatible with former games. (you can dynamically switch on/off all game options during the course of a game)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Primasprit
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Sat Jan 27, 2007 10:27 am

Thanks for the outstanding support! :)

BobB
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Sat Jan 27, 2007 5:25 pm

As always - outstanding support!

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runyan99
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Sat Jan 27, 2007 6:26 pm

I wasn't expecting any update until after AACW. A pleasant suprise. Glad to see new game mechanics from AACW already being implemented into the older game.

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Hobbes
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Sat Jan 27, 2007 6:52 pm

Great stuff! I'm in the middle of a AWI PBEM at the moment. We will start an AACW game once this has finished but I'm hoping to go back to BoA afterwards to fight the F&IW campaign - great to see that BoA is still getting
attention.

A wonderful game.

Chris

sage
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Sun Jan 28, 2007 6:58 pm

1.10e problem?

I am besieging quebec, and have killed all defenders. It shows the battle needle every day of the turn, but no results. It won't let me capture the city. I also received the message that ‘One of our comanders, John Pridaux was killed at Quebec.’ I’m playing the British and that is a French commmander. I’m using 1.10e.

Saves were sent to support.

Thanks,

Sage

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LMUBill
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Sun Jan 28, 2007 7:55 pm

sage wrote:1.10e problem?

I am besieging quebec, and have killed all defenders. It shows the battle needle every day of the turn, but no results. It won't let me capture the city. I also received the message that ‘One of our comanders, John Pridaux was killed at Quebec.’ I’m playing the British and that is a French commmander. I’m using 1.10e.

Saves were sent to support.

Thanks,

Sage


I'm having problems with 1.10e and the battle reports as well. I just played the Tories vs. Indians scenario and only got a battle report for the first battle. I tried clicking on the red text in the message area EVERY battle and never got a report to come up except for the first one. Plus it seemed like every battle was a draw but the entire enemy force vanished off the map entirely after the battle.

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Queeg
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Sun Jan 28, 2007 8:25 pm

I'm not having any problem getting the battle reports to show up and the needle seems to be doing just fine. But I am getting a lot of battle reports that don't accurately reflect the outcome -- a "Draw" or even "Defeat" when I destroyed the enemy army with little or no loss to myself. In fact, that happens more often than not. (New AWI Campaign started with 1.10e - 1775 alt.)

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Primasprit
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Sun Jan 28, 2007 10:10 pm

Queeg wrote:I'm not having any problem getting the battle reports to show up and the needle seems to be doing just fine. But I am getting a lot of battle reports that don't accurately reflect the outcome -- a "Draw" or even "Defeat" when I destroyed the enemy army with little or no loss to myself. In fact, that happens more often than not. (New AWI Campaign started with 1.10e - 1775 alt.)

The problem about the incorrect reported battle outcome is a known issue. Is does not affect the gameplay and will be fixed soon. (http://www.ageod-forum.com/showpost.php?p=16590&postcount=2)
The effect that the battle report don't appear never happened to me.

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Primasprit
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Sun Jan 28, 2007 10:20 pm

LMUBill wrote:I'm having problems with 1.10e and the battle reports as well. I just played the Tories vs. Indians scenario and only got a battle report for the first battle. I tried clicking on the red text in the message area EVERY battle and never got a report to come up except for the first one.

Sorry if this sounds stupid now: But you are sure that you close the previous report before attempting to open the next one? If not the screen will only center on the new battle location but not open the new report.

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LMUBill
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Sun Jan 28, 2007 10:53 pm

Primasprit wrote:Sorry if this sounds stupid now: But you are sure that you close the previous report before attempting to open the next one? If not the screen will only center on the new battle location but not open the new report.


I closed it. It wouldn't even center at the location either.



Okay... just tried Greene's Southern Campaign. Had at least three battles at Camden and Ninety-Six in the first turn. Click on red line to get battle report - screen centers on New Bern, where I had not even attempted to move any units. This happens for each battle and I never get a report.

Then I try to go to the next turn after making my moves..... and get a "Opponent turn can not be found. Do you wish to continue and have opponent reveert to AI" (or something to that effect). This never happened until I updated to 1.10e. Almost forgot... all battles in the bottom window (the red lines) listed as "draw".

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Pocus
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Mon Jan 29, 2007 9:59 am

I don't know what is at hand here, as the battle report focus etc. behave correctly on my side. Please check that all options in the Option Window are set as usual. If it does not work, uninstall (keep your saved games), install again and patch directly to 1.10e please.

as for the oppponent reverting to AI, this is when you do the first turn on both side, and then play only one side after. The game detect that a human player has not submitted his orders.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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LMUBill
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Mon Jan 29, 2007 1:27 pm

Pocus wrote:as for the oppponent reverting to AI, this is when you do the first turn on both side, and then play only one side after. The game detect that a human player has not submitted his orders.


That's the thing... I only played as the U.S. side. I moved my men and hit the next turn button. The AI handled the first enemy turn and all the battles were fought, etc. This happened on the second turn... after all the stuff with the battle reports happened. When I played the Tories vs. Indians scenario, that didn't happen until the 4th or 5th turn. (But it was after the first turn in which I had a battle).

I'll try the unstall-reinstall and see if that helps. I got the game last month and it was 1.10d so this is the first time that I patched it.

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Pocus
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Mon Jan 29, 2007 2:50 pm

BoA 1.10f is out, same link as before (1.10 serie). If fixes the wrong battle label (too many draws) and 2 additional (but rare) bugs. The retreat region is now more randomised (biased toward high military control though).
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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arsan
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Mon Jan 29, 2007 6:39 pm

Hi

I just begin a 1775 campaign withe the new patch (1.10f) and... two problems:

- in the splash screen it says BoA 1.11, not 1.10f (very minor issue).

- The mouse pointer is very laggy (VERY) in the ledger. Specially in the force listing, but also in the objetives page (at l least in the 1775 grand campaign. I have checked a small scenario, Cornwallis one, and there the mouse only lags in the force list, but not in the objetives page).

Of course, i havent got this problem in games with previous patches.
On the map, the mouse its OK.
And by the way, it seems to me that the new region cache system works better. The maps loads faster when you scroll around.
And the battles reports seems ok!
Not everything are problems!!

Cheers
Arsan

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WallysWorld
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Mon Jan 29, 2007 9:25 pm

Pocus wrote:BoA 1.10f is out, same link as before (1.10 serie). If fixes the wrong battle label (too many draws) and 2 additional (but rare) bugs. The retreat region is now more randomised (biased toward high military control though).


Many thanks, Pocus.

I had started the French-Indian War just after installing 1.10e. After installing 1.10f, I shouldn't have to restart the campaign. Correct?

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Primasprit
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Mon Jan 29, 2007 10:34 pm

arsan wrote:- The mouse pointer is very laggy (VERY) in the ledger. Specially in the force listing, but also in the objetives page (at l least in the 1775 grand campaign. I have checked a small scenario, Cornwallis one, and there the mouse only lags in the force list, but not in the objetives page).

On my system everything works fine. With my running AWI campaign as well as with a freshly started.
Of course I can confirm that tiny mistake with the version number. ;)

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arsan
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Mon Jan 29, 2007 10:55 pm

Hi

I have tried changing to hardware pointer in AGEstings and this seems to solve the problem.
But before i could use the software pointer without any problem.
I dunno... its there something in the last patches that mess with this things??? :confused:
Maybe its because i installed new ATi drivers recently?? it´s the only change i have made i'm my PC lately... :bonk:
Anyway: now it works but its a shame! I miss my cool baton mouse pointer !! :p leure: :p leure: :p leure:
Cheers
Arsan

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Primasprit
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Tue Jan 30, 2007 7:59 am

arsan wrote:Hi

I have tried changing to hardware pointer in AGEstings and this seems to solve the problem.
But before i could use the software pointer without any problem.
I dunno... its there something in the last patches that mess with this things??? :confused:
Maybe its because i installed new ATi drivers recently?? it´s the only change i have made i'm my PC lately... :bonk:

Seems strange indeed. I use also an ATI card whereas not the very newest driver version.

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Pocus
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Tue Jan 30, 2007 8:09 am

I did not touch the code pertaining to the ledger, so this is a driver issue my guess. If the mouse lag, it means you have lost some frames per seconds with the new driver.

All the 1.10 serie patch is compatible between each other.

1.11 will be the name of the Italian version I'm preparing in parallel. 1.11 = 1.10 (f,g, h) whatever :) . I will post a patch as the 'official' 1.11 version when every bug is removed.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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arsan
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Tue Jan 30, 2007 9:58 am

:p leure: :p leure:
Three years with the same graphic drivers and no problems...
It seems i shouldnt had change... :grr:
Thanks for the help
Arsan

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Pocus
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Tue Jan 30, 2007 3:01 pm

well I got the same problem. I had a NVidia 5700 which was humming at 60 FPS for BOA, and now with my 7600 I'm down to 40. Strange things... I suspect that the new cards are mostly optimized for advanced rendering effects and that's it.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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arsan
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Tue Jan 30, 2007 10:58 pm

Pocus wrote:well I got the same problem. I had a NVidia 5700 which was humming at 60 FPS for BOA, and now with my 7600 I'm down to 40. Strange things... I suspect that the new cards are mostly optimized for advanced rendering effects and that's it.


Pocus, you were right!! :bonk:

I have uninstalled the new ATI drivers (7.1) and put back the old ones again (4.3, from 2004!!) and now everything goes smooth with the software mouse pointer!! even in the ledger! :coeurs: :coeurs:

Shame on ATi!!, what an upgrade!! :grr:
Thanks for your help (and Primasprit too!)
and sorry for blaming the new patch! :nuts:
Arsan


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Pocus
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Wed Jan 31, 2007 9:45 am

thanks!
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

HonkryTonk
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Sat Feb 03, 2007 3:05 am

Nice going. Much better performance as far as scrolling is concerned. Thanks for the update. You guys have made a game that I am really enjoying and can count on a purchase of AACW from me.

H. Tonk

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arclight
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Tue Feb 20, 2007 2:59 am

Okay, dumb question time...

I got the game yesterday, but, can you pass on where the 1.10e update resides?

Thanks,

-Jeff

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runyan99
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Tue Feb 20, 2007 5:26 am

At the top of this very thread.

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