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Groove74
Corporal
Posts: 54
Joined: Mon Feb 04, 2008 11:34 pm
Location: Oklahoma

I think I am starting to get there.....

Tue Feb 12, 2008 1:58 am

Ok here what I have experenced thus far, When building armys I generally look at what makes up a unit example say I buy 1 unit of soldiers and it says in that unit is "cav, sharpshooters. inf " dose that make up the what is needed for a army. what I have read on the fourms is that a good army is made up of 11 inf and 4 cannon 1 cav and a sharpshooter. do the flags repersent the total needed to get that build, or do I need to buy each of the componets?

Now after buying all the units for a army I find as the CSA I am always underfunded I might be able to get 1 or 2 good armys which my hold out till 62 but then the union is marching through my lands and I can't even react because from that point on I can't even build Lee's army due to the fact I am always low on cash, I have plenty of supplys because I built manufactureing in SC and TN. I also spent mony on replacements which generally fill Jacksons army and the army of the potomic. beyond that I can't seem to get any other strong armys.

Whats am I doing wrong here have I missed something?
[SIGPIC][/SIGPIC]:cwboy: One day the South will rise again!!! :cwboy:

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kcole4001
Corporal
Posts: 44
Joined: Fri Jan 04, 2008 10:23 pm

Tue Feb 12, 2008 2:58 am

If you look closely at the reinforcement screen (builds), you will see that when you get the tooltip by hovering over the unit you want to build, it will show what is included in that brigade down at the bottom of the display.

The big brigades have infantry, a cav, & an arty, while some have inf & militia, or inf & sharpshooter, inf & cav, etc.

You have the correct formula for a division already, as you posted, so for an effective corps you need a few divs, plus a Marine or Sailor bde for quick crossing of water obstacles, an Engineer is handy if you're going to set up a defensive position with the corps or will want to repair rails.

Signal & balloon (Union) units will give you more command poitns, as will extra leaders in the corps (aides de camp).
A medical unit will help recover after a battle.

You're on the right track.
You'll eventually tailor each corps for it's region & expected duties, and these things will become second nature.

Keep building some militia near the region to follow a corps' advance and hold what you have just taken, or it will quickly revert to it's previous owner's control, complete with newly recruited garrison units!

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kcole4001
Corporal
Posts: 44
Joined: Fri Jan 04, 2008 10:23 pm

Tue Feb 12, 2008 3:00 am

Having lots of corps available just isn't going to happen, but the other side can't do it either.
Concentrate your forces where you can & hit him hard before he can reinforce.

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Groove74
Corporal
Posts: 54
Joined: Mon Feb 04, 2008 11:34 pm
Location: Oklahoma

Tue Feb 12, 2008 3:06 am

Ok cool sounds like I am headed in the right direction..thanks As for building the armys money is needed, I have plenty of supplies but am always short the cash. What are some things you all do to help ease the cash problems of the CSA
[SIGPIC][/SIGPIC]:cwboy: One day the South will rise again!!! :cwboy:

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W.Barksdale
AGEod Grognard
Posts: 916
Joined: Tue Feb 05, 2008 8:17 pm
Location: UK

Tue Feb 12, 2008 4:22 am

Groove74 wrote:Ok cool sounds like I am headed in the right direction..thanks As for building the armys money is needed, I have plenty of supplies but am always short the cash. What are some things you all do to help ease the cash problems of the CSA

Finding adequate money and war supplies were, for the Confederacy, as difficult as matching Federal troop numbers.
As in the game, the government in Richmond issued war bonds, raised taxes, and printed money in order to pay for their war effort. The resulting inflation became crippling.

The key is not to let your inflation get out of control. For example, printing money 5 turns in a row will yield you some serious income. Lets call it X. However, due to the 5 * 4% = 20% inflation rate instead of being able to buy X amount of something you will only be able to buy .8X amount. That's a one fifth drop in real value! Over the course of many months this will soon get out of control. Only use this option sporadically.
Issuing war bonds at low rates, and small one-time taxes are the best way to go.

Each time your able to call for volunteers you don't need to offer bounties. Much of the time you will be short war supplies even if you do print extra money. The extra companies available do no good without weapons or the money to pay them. The same goes for mobilizing the nation. The hit you take in NM will be detrimental to the amount of money raised by issuing bonds and taxation.

In the long run I believe a gradual approach to raising money and output, together with outfitting armies is the best method. Five years is a long time to fight a war! Take your time!

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solnegro
Conscript
Posts: 7
Joined: Tue Feb 12, 2008 12:57 am

Tue Feb 12, 2008 4:27 am

Hi. I'm new in the forums, and I'm waiting till somebody answer to MY question (is in spanish forum), but I supose I can help you whit something...

You say that you had build industries in two states, but note that in fact you just dont build nothing, what you do is to assign resources for improving production... So, you dont spend once "x" money and war supply, you're spending turn after turn the same quantity.

Check it, if you see in your states the icon of the factories, then you're spending rigth now (and when you put the cursor over the state should appear the exact ammount of money/resources assigned at the rigth hand of the map).

If you're short of money, just stop this investiment (rigth-clicking over the state). you will then mantein your production lvl, but it will not improve.

Good luck.

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Groove74
Corporal
Posts: 54
Joined: Mon Feb 04, 2008 11:34 pm
Location: Oklahoma

Tue Feb 12, 2008 5:32 am

Ahh IC I was building the factory and then leaving them be Thinking I will need those supplie for the long term. But I have noticed that Ind. is a big drain on the cash.

If I understand you right say I build a factory in SC let it work for say 6 months to build supply in SC. it will hold steady after I take the factory away and I will have those supply for when I start fighting there. Or are those supplys used to fund my armys fighting on the VA Front lines?

Thanks for the help guys
[SIGPIC][/SIGPIC]:cwboy: One day the South will rise again!!! :cwboy:

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W.Barksdale
AGEod Grognard
Posts: 916
Joined: Tue Feb 05, 2008 8:17 pm
Location: UK

Tue Feb 12, 2008 5:46 am

Groove74 wrote:Ahh IC I was building the factory and then leaving them be Thinking I will need those supplie for the long term. But I have noticed that Ind. is a big drain on the cash.

If I understand you right say I build a factory in SC let it work for say 6 months to build supply in SC. it will hold steady after I take the factory away and I will have those supply for when I start fighting there. Or are those supplys used to fund my armys fighting on the VA Front lines?

Thanks for the help guys

In the ledger under the Economics tab:

When you "add a factory" it's not actually building a factory for you. What you are doing is providing $\WS in exchange for the possibility of increased output. What is ultimately increased seems to happen randomly. For example, you could increase your general supply, ammo, WS, or a combination of all of them, perhaps even nothing. As long as you are investing in industry for the state there is a chance that increased output may result.

Note that this increased output is permanant evem of you "remove a factory" from the state. If that is done, all else remaining the same, there will be no increase in output, except from events.

Yes industrialization does cost money, however, I believe it is essential to a sustained war effort by the south. Invest in industry in between draft periods and when you are not recruiting units. I often slash my investments up to a month before a new draft in order to stockpile WS and $.

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Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Tue Feb 12, 2008 8:03 am

solnegro wrote:Hi. I'm new in the forums, and I'm waiting till somebody answer to MY question (is in spanish forum)

Hi solnegro!

I'm sure someone will see your question soon and reply to it, but if you're impatient, feel free to post it here in the English forums too. As far as I can tell, the Spanish forum has some great people frequenting it (Arsan & co), but you can just as well get the answer you're looking for here :)
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