Helpless
Conscript
Posts: 12
Joined: Thu Mar 23, 2006 10:48 pm

Game termination

Mon Mar 27, 2006 3:54 pm

1.04b game terminates while trying to load Regiment to SOL squadron:

5:47:19 PM [Critical ] TGameSim.UnifiedDrop Exception caught: Violation d'acces a l'adresse 004D5180 dans le module 'BoA.exe'. Lecture de l'adresse 00000020

:tournepas

Save is available.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Mar 27, 2006 5:02 pm

and save would be appreciated, along with the names of the 2 units which cause the crash :)
support@ageod.com
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Helpless
Conscript
Posts: 12
Joined: Thu Mar 23, 2006 10:48 pm

e-mail sent

Mon Mar 27, 2006 8:42 pm

Game crashes when trying to load in British West Indies 14th Foot to III Fleet.

:grr:

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Mar 27, 2006 9:39 pm

its corrected for 1.05. For now, you can drop it, if you push a bit the screen so that the mouse cursor is still over a region when you drop the unit on the fleet tab.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Helpless
Conscript
Posts: 12
Joined: Thu Mar 23, 2006 10:48 pm

Thanks it WORKS!

Mon Mar 27, 2006 10:11 pm

Pocus wrote:its corrected for 1.05. For now, you can drop it, if you push a bit the screen so that the mouse cursor is still over a region when you drop the unit on the fleet tab.


:niark:

It's one of the fastest support for the game I have experienced... :hat:

User avatar
pasternakski
Colonel
Posts: 341
Joined: Fri Feb 24, 2006 6:50 pm

Tue Mar 28, 2006 4:30 am

Helpless wrote: :niark:

It's one of the fastest support for the game I have experienced... :hat:

Yep, these guys are the greatest. The magician "Hocus Pocus" can't be beat.

Seriously, though, the thing that makes AGEOD's top-of-the-line customer support possible (beyond their dedication and just being good, competent people) is that the basic game design is sound, so that we're not beset by the terminal weirdness of "spaghetti code."

Superb, mes amis, superb!

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Tue Mar 28, 2006 7:01 am

I hate spaghetti code. On the other hand even a cracker would not understand it :)
clear, one-task-in-a-function, code is the way to go. And simple one too, human brain, mine particularly is always prone to make errors.
KISS... Keep It Simple Stupid

(it does not mean that the code is badly written)
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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