[INDENT] Dear players,
The new and long awaited patch 1.05 is now available through the game launcher. If you have any issue updating the game, you can post here.
Here is also the actual patch file, if you prefer this method:
ftp://ftp.matrixgames.com/pub/CivilWarII/CivilWarII-UpdateComp-v105a.zip
Here is the changelog:
Civil War II Updates (1.05) - revised edition, April 16 th.
This patch also fixes the 'all generals get 1 seniority' issue. If you don't know what it means, then don't worry, it's fixed

Patch 1.05
This patch is a comprehensive patch. It can upgrade to latest version any previous version of CW2.
This patch is save-compatible.
LIST OF CHANGES
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Gameplay
Mescalero recruited by decision can only appear in New Mexico or Texas. (fixed from 1.04)
Improved ammos distribution in supply phase
Improved naval supply distribution
Fixed reversed battle plans
Revised and improved retreat logic for stacks
Stack in retreat or doing MTSG can't cross blockaded river or pass through 'front' because of ZOC.
Traffic rule (in work)
Leaders will only lose seniority on January 1st and July 1st, this should help for promotion potential.
Decisions and partisans can remove only one depot level per try.
Neutral Indians are now passive, should stop them from besieging or interfering with USA/CSA units.
There is a 25% chance that artillery manages to counter fire enemy artillery instead of firing on a frontline element.
Evasion value for stacks with leaders was erroneous in some cases
Impossible retreat because of too strong enemy in combat region fixed.
Besieged group can't escape besiegers with evade roll.
All Depots size can now be razed. Partisans’ decisions still raze only one depot level at a time. Level 1 cities can also be razed.
Leaders of different nations, for the same side, don't compete anymore in the same chain of command
Traffic rule improved
Interface
Faction history improvements
Can rename units with more characters than before
Improved battle report display
Added back random variation in display loss
Music sound volume can now be tweaked (inoMusicVolume in .opt file)
can't enter anymore (and erroneously) in structures not designed to handle sieges
when doing drag&drop, name of over region appears
can open saved game folder in Load Game Window, if doing a ctrl-click on the game icon
Fixed a display bug in region list leading to false infos
Innate supply production of a region is now shown in the first structure tooltip when checking structures by ctrl-click.
Also corrected supply and assets production not taking into account loyalty/alignment
better AB display in Forces & Units list, leaders sorted properly by name. Units ID sorted as expected (5th before 11st)
In Forces, Units, Regions listing, can scroll one page at a time with key up/down. Tooltip added to the scrollbar also.
Hitting Enter when renaming an unit closes the window
Attrition Loss stored for each stack and displayed as a single message at end of turn (includes weather and wear&tear)
Default music volume buffed up from 60 to 70% (can be changed with a text file edit).
Fixed several issues regarding battle report and reported hits.
Added missing mini buttons for the alternate ‘posture/ROE buttons’ display
Others stacks in a region are now listed with more details in the stack tooltip
losses of ships are now properly logged in the message panel
Forces listing: more orders for the 'order column'. Can now be sorted. Icons courtesy of player ‘John Sedgwick’
Engine
Various major optimizations, in average expect turns to be processed 50% faster than before!
Fix to the crash happening on new turn.
Fix to a silent bug where some data were not updated correctly because of faster turn reloading.
Historical setting and events
Database
Fix to Missouri brigade OOB.
AI
Several decisions are now using better AI (scorch earth, etc.)
AI: Improved Split Large Stacks
Ai fix on blockade run estimation
Modding / Script engine
Console can reliably be put back at the forefront
can use a cost of 0 in a given element subtype for depots and forts, means needing the presence without consumption
fix in script command: EvalBesieged