Huo long
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Posts: 15
Joined: Thu Apr 12, 2007 7:36 am
Location: Madrid, Spain

Clarifications about chain of command and one request.

Thu May 03, 2007 5:58 pm

Im trying, for amusement purposes, to imagine the perfect army CP wise. This has brought some questions and need of clarification about the chain of command rules.

Currently each division costs 4 CP, and the maximum of CP per stack is capped at 16 CP (without bonuses). Each division can hold 18 elements including the DHQ one. This means that each basic corps has an optimal size of 4 divisions composed of 68 (17*4) elements and 4 DHQs.

The 16 cap limit can be increased (or decreased) with bonus, granted with the use of signal units (+2), recon units (+1), army commander strategic rating (SR-2, can be negative), and aide de camp (non commanding leaders with SR>3: +1)

Now: this bonuses ¿can be used more than one time per stack? I mean: ¿can you use 2 signal units for +4 CP or 2 ballons for +2 CP?

I´m assuming that the answer is no, so I suppose that the maximum CP value plus bonuses is 24: 16 (leader's) + 2 (Signal units) +1 (balloon) +4 (army commander with SR=6) +1 aide de camp. this enables the perfect corps to command 6 divisions without penalties (102 elements + 6 DHQs)

So for the perfect corps you need:
-various combat units summing 102 elements
-6 DHQ
-6 division generals with any rating
-an army leader with rating 3 or 4 and with SR 6
-one corps leader with rating 2, 3 or 4.
-one signal unit.
-one ballon unit.
-one aide de camp; one leader with any rating but with SR > 3.

In the case of the Army stack the number of divisons it can control is reduced by one, for the 4 CP the AHQ uses.

¿Am I right?

Now for the request:
As you can suppose I´m a fan of the little help that apears when hovering over the command envelope, the one that informs that the force haves **CP and needs **... When the force is unactive, it displays a message informing that an inative unit will be slower and such.

¿Whould be possible, for planning purposes, that the inactive force showed the CP message added to the unactive penalties one? Currently I'm trying to reinforce a battered McClelland and with his strategic rating I'm forced to make the CP count manually...

Huo long
Conscript
Posts: 15
Joined: Thu Apr 12, 2007 7:36 am
Location: Madrid, Spain

Thu May 03, 2007 6:36 pm

I just located an error.

If each division have a general attached it occupies one of the 18 element slots, so each division should be composed of 16 combat elements, 1 DHQ and 1 general.

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Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri May 04, 2007 8:38 am

all your calculations are perfectly right!

I will see for this tooltip yes.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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