Tamas wrote:Actually, corps if not stacked with an army are pretty much independent, so this is something you don't have to be worried about.
gekkoguy82 wrote:So corps here do not behave in a similar fashion to ACW and CW2 then? As in, corps from the Civil War/RoP/RUS games can be several provinces away but still a part of their parent formation, whereas here they're only actually attached to the army they're physically stacked with?
All stacks commanded by ** generals will MTSG (They are Corps attached to nearest Army without the trouble of manually attaching anything)
caranorn wrote:Acctually this game uses exactly the same system just on a different scale. Fred Zeppelin's proposal for instance would require changeing the system...
In ACW/CW2 you have corps tied to army and a special unit type division. In ROP you have corps/column tied to army and a special unit type brigade. In EAW you have GHQ tied to army and a special unit type corps. The only thing new there is that any force led by a 2 or 3-star can march to the sound of the guns...
Of course it would be nice to rework the chain of command, that is to create an actual one. But that would be a major undertaking...
I think I'm proposing the same thing as in other AGEOD games
And I wonder if that could have something to do with why some folks are seeing the AI send units all over the place - they're not tied to a command structure.
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