
But maybe one of the esteemed and successful veteran players can lay out the basics of what is important and what is secondary in terms of strategy and builds.
Durk wrote:Not being one of the esteemed and successful veteran players, I can respond with a degree of confidence to set the stage.
I think players need to decide if they are playing an economic game, a military game or a grand campaign with a controlled economy.
The Union must win some early battles to gain better leaders. It must also produce, that is outproduce the South, units.
That said, your comment about leaning by doing is correct. All Ageod games are complex and beyond a simple to do list. The Union for the most part has enough resources to build without cards
In general, build every super unit (inf, cav and art in one unit), plus ships. Raise the level of major cities, telegraph and other cards do this, and win easy battles to gain leader promotions. Gain the gateways of the West, that is the Mississippi and Tennessee, hold Lee in Virginia until you an take the Shenandoah Valley.
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