Q-Kee wrote:Personally, I do not play PON as reenactment of history, but enjoy the possibility to alter it by making different decisions which I think better, or just by executing the same decisions better (which, tbh, is much more simple in a game than in 19th century reality). I like to play the historical loser in any AGEOD game and win.
So, playing Austria, I now have the second biggest colonial empire and it provides sources for commodities otherwise (nearly) unobtainable, and bases around the world to resupply ships should I need to send them anywhere. I play the Großdeutschland mod, but even if I were "only" Austria I would have done the same. Most of my colonies are war bounties, but since Kensai scripted me access to the most colonial decisions Austria would not have otherwise I have made a few myself too. I have turned off SOI, but yes, even if they were turned on it would not affect me overly much, and the more decisions played the better SOI becomes anyways.
Lybia is actually not bad, there is 1 site for nitrates (Austria itself has only 2) and 1 for tropical fruits. What is more important is that it gives you a land base for operations against French Algeria, and (Ottoman or British) Egypt, and a naval base closer to the western Mediterranean to fight the French fleet.
Yemen, as far as I have seen, is not an Ottoman colony yet (1874), so don't bother with it right now IMO. Also as long as there is no Suez canal it is too far from the Austrian ports.
Nobody said here a player should be forced to play historically, if you want to play "sandbox" you just "turn off" the historical restrictions

. And definitely it has nothing to do with "winning or losing sides", but rather on what the countries were historycally, of course you might "win" with a faction that actually lost in real history, if not it wouldn't be a game after all.
The thing is, when you play a historical game, specially a deep one like Pride of Nations, it's an amazing oportunity to feel in the place of controlling a given country in the 19th century, and there are many traits that countries had/have that
defines what the country is/was, so playing Great Britain is a completelly different experience from playing Russia, for instance, they have many different characteristcs, Russia is backward, but has a huge territory and a huge army and it's so cold in there, so let's say I want to feel in place of the Tsar in 1880 because it'd be so amazing to control a country like Russia at that time, and as a historical game, and as I said before playing Russia will be a
different experience from playing Great Britain, or France, and that's the amazing thing with historical accurate games, you can feel the atmosphere of the time and of the game with its different factions, so this is different from having "generic" countries, like Sid's civ games or VickyII, where every country has more or less the same possibilities, so let's say you want to build dreadnoughts as the Boers, that's not a problem really...I have nothing against anyone who wants "to paint the world their color", it's your game after all, I just mean that it's a waste playing like that, and it's just my opinion after all.
