Sat Apr 26, 2014 12:34 am
I can say it's not that simple. We had a discussion about forts in alpha and beta testing. Since a region is so large, there is the possibility that a unit can just enter the region, but get nowhere near the fort. How do you abstract that? Several testers hated the rule, as in some instances, it means your troops will never fire on ships, and in others they will be able to move and follow the ships for miles, attacking the entire time (I guess they fire from the train or something). As an example of the second sort of behavior, place some artillery in a fort at Padaucah KY. You can shoot ships 2 or 3 times in a row (try moving ships from the Ohio river to the Mississippi, and onwards to Island #10 - see how many times the "fort" shoots at you). That makes no sense either. This was the best compromise we could come up with.
The real life example for me would be Ft. Fisher. The fort sits about 25 miles south of Wilmington. If a federal force was in the sea zone next to Ft. Fisher, they could land troops 15 miles away from the fort, and then march there or into Wilmington. The sea batteries would do nothing, and never get the chance to engage the ships.
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]