wosung
Posts: 535
Joined: Wed Feb 21, 2007 12:58 pm

CWII - Public Beta 1.02 impressions

Mon Dec 09, 2013 8:09 pm

Just finished first game against confed AI, union victory in Nov. 1863 by beating down confed moral to 19 (capturing Richmond and Nashville).

With ole XP no CTD or other instabilities.

AI is aiming less on Ft. Pickens than before.

In 1863 CSS Virginia/Buchanan loves to patrol Hudson up to Erie Canal. WAD?

Have built an armory and an ironwork in 1861. But with some 3350 WS in Nov. 1863 and each turn + 338 WS probably shouldn't have done it. For the Union it's a waste like before.

Best regards

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Ebbingford
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Location: England

Mon Dec 09, 2013 11:38 pm

wosung wrote:J

Have built an armory and an ironwork in 1861. But with some 3350 WS in Nov. 1863 and each turn + 338 WS probably shouldn't have done it. For the Union it's a waste like before.

Best regards


When I play as the Union I need all the money that I can lay my hands on so I build all the armouries, Iron works and powder mills that I can. Each one increases your income by at least 1 each turn.
"Umbrellas will not be opened in the presence of the enemy." Duke of Wellington before the Battle of Waterloo, 1815.

"Top hats will not be worn in the Eighth Army" Field-Marshal Viscount Montgomery of Alamein K.G.


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Ace
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Location: Croatia

Tue Dec 10, 2013 8:19 am

As Union do not build Ironworks, and your WS levels will be just fine.

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Pocus
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Location: Lyon (France)

Tue Dec 10, 2013 11:18 am

Are we talking of a game started in 1.02 ?
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

wosung
Posts: 535
Joined: Wed Feb 21, 2007 12:58 pm

Tue Dec 10, 2013 12:08 pm

Pocus wrote:Are we talking of a game started in 1.02 ?


At least I do.

Best regards

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Pocus
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Location: Lyon (France)

Tue Dec 10, 2013 4:57 pm

Can you please post or forward me your saved game, this WS level is impressive. We raised quite a bit the cost of units in 1.02, so this comes as a surprise ... except if you did not build a blue navy fleet perhaps.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

wosung
Posts: 535
Joined: Wed Feb 21, 2007 12:58 pm

Tue Dec 10, 2013 8:06 pm

Pocus wrote:Can you please post or forward me your saved game, this WS level is impressive. We raised quite a bit the cost of units in 1.02, so this comes as a surprise ... except if you did not build a blue navy fleet perhaps.



Yup, built all (blue water) transports but no other blue water ships. No coastal adventures but continental maneuvering. I can confirm though that brown water ships are more expensive WS wise.

Best regards

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Keeler
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Wed Dec 11, 2013 11:37 pm

wosung wrote:AI is aiming less on Ft. Pickens than before.


In my current game (sergeant, +1 activation bonus medium detect bonus, normal aggressiveness) the Confederates have forces at Ft. Pickens (~900 power facing a garrison), EL Paso (~1000 power facing a stack of ~250), St Josephs MO (~450 power facing about an equal power), and several commands hanging around Union-occupied Ft. Macon (~500 power facing a garrison). The AI has done a good job of concentrating forces around Virginia, but isn't putting up much of a fight in the Tennessee theater. Bragg is leading the Army of the West but it's sitting in Tallahassee with a locked state guard unit in its stack. Van Dorn is leading the Army of Mississippi in Austin, TX with a militia element . AS Johnston is commanding an army around Corinth (which I have just captured) and has a corps of about ~900 power attached to his command; the AI is moving both this corps and another independent stack of ~500 power towards Johnston.

Perhaps the AI is being opportunistic, but I think it's still acting too aggressive towards secondary or tertiary targets. It also has a pretty big fleet (3 ironclads (none of which are the Virginia), 6 gunboats, and 3 transports) near Pensacola. I captured another ironclad under construction when I took Nashville. Is the Confederate AI building too many ironclads for mid 1862?

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fred zeppelin
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Thu Dec 12, 2013 1:12 am

Keeler wrote:In my current game (sergeant, +1 activation bonus medium detect bonus, normal aggressiveness) the Confederates have forces at Ft. Pickens (~900 power facing a garrison), EL Paso (~1000 power facing a stack of ~250), St Josephs MO (~450 power facing about an equal power), and several commands hanging around Union-occupied Ft. Macon (~500 power facing a garrison). The AI has done a good job of concentrating forces around Virginia, but isn't putting up much of a fight in the Tennessee theater. Bragg is leading the Army of the West but it's sitting in Tallahassee with a locked state guard unit in its stack. Van Dorn is leading the Army of Mississippi in Austin, TX with a militia element . AS Johnston is commanding an army around Corinth (which I have just captured) and has a corps of about ~900 power attached to his command; the AI is moving both this corps and another independent stack of ~500 power towards Johnston.

Perhaps the AI is being opportunistic, but I think it's still acting too aggressive towards secondary or tertiary targets. It also has a pretty big fleet (3 ironclads (none of which are the Virginia), 6 gunboats, and 3 transports) near Pensacola. I captured another ironclad under construction when I took Nashville. Is the Confederate AI building too many ironclads for mid 1862?


None of this bothers me too much if the CSA AI can play a competitive game doing it. Being a bit ahistorical is fine - variety is good - so long as the AI can be competitive.

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