Jagger2013
General of the Army
Posts: 641
Joined: Sat Apr 27, 2013 2:14 am

Marius vs Sulla scenario questions?

Mon May 13, 2013 3:16 am

Ok playing the Marius vs Sulla scenario, having a great game playing the Populaire side. Slowly making progress in Italy and finally reaching some sort of balance with the Spanish.

However I have noticed a couple weird things in my 1.02a version. First, I just won an assault capturing Ariminum in NE Italy. I lost about 3,000 men while the defenders lost 12,000. However the game stated I had suffered a defeat and I lost one National Morale point. I didn't think it was a defeat and really didn't need to lose another national morale point.

Second, in my seiges of both Ariminum and Ancona, several times it seemed I had enough breaches to launch an assault but couldn't. Ancona has a size 2 fort and it currently has 1 breach. So it should be a 1 fort and elgible for assault, correct? Yet the "seige symbol" states that the fortifications have suffered damage but still cannot be assaulted. I noticed this several times with both Ariminum and Ancona. It seemed I needed to knock the forts down to 0 fortification level before I could assault. Is this correct or an error? I haven't noticed this problem with other seiges but I may simply have not noticed till now.

Good scenario and still really like the AI performance.

Boomer
Lieutenant Colonel
Posts: 279
Joined: Mon Aug 27, 2012 9:43 am

Mon May 13, 2013 4:09 am

Battle results are a little wonky. There's been a few threads about this already. I had a battle as Pompey where I took on a weaker Caesarian force in Spain and he lost about 15,000 troops to my 4 or 5,000 but it still ended as a loss for me. I think various parameters play into the win/loss results like supply, NM, and total forces engaged. Who knows.

The assault factor is yes, you have to besiege a city until the fortifications are down unless your force has a leader with the assault trait. Then you can assault right at the start. I think the siege engines are used to both quicken the pace of the siege as well as add attack points to the offensive force.

Jagger2013
General of the Army
Posts: 641
Joined: Sat Apr 27, 2013 2:14 am

Mon May 13, 2013 4:15 pm

Thanks Boomer, you are right and it is even in the manual. I was confused because I could storm towns with initial 1 level fortifications-even without reducing the fortification. However towns with level 2 and higher fortifications must have fortifications reduced to 0, not 1 fortification, before an assault is allowed. Thanks again.

freeboy
Lieutenant
Posts: 126
Joined: Fri Feb 09, 2007 9:51 pm

Wed May 15, 2013 4:48 pm

I may not be correct but I think the battle win lose is about control of the battlefield

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Narwhal
Posts: 792
Joined: Fri Aug 27, 2010 4:13 pm
Location: Paris

Wed May 15, 2013 4:52 pm

Jagger2013 wrote:Ok playing the Marius vs Sulla scenario, having a great game playing the Populaire side. Slowly making progress in Italy and finally reaching some sort of balance with the Spanish.

However I have noticed a couple weird things in my 1.02a version. First, I just won an assault capturing Ariminum in NE Italy. I lost about 3,000 men while the defenders lost 12,000. However the game stated I had suffered a defeat and I lost one National Morale point. I didn't think it was a defeat and really didn't need to lose another national morale point.


It depends of the value of the lost elements. You most probably lost a cohort elements or more, while your opponent lost militias, which are worth almost nothing. Killing some civilians with pikes is not worth a column

Second, in my seiges of both Ariminum and Ancona, several times it seemed I had enough breaches to launch an assault but couldn't. Ancona has a size 2 fort and it currently has 1 breach. So it should be a 1 fort and elgible for assault, correct? Yet the "seige symbol" states that the fortifications have suffered damage but still cannot be assaulted. I noticed this several times with both Ariminum and Ancona. It seemed I needed to knock the forts down to 0 fortification level before I could assault. Is this correct or an error? I haven't noticed this problem with other seiges but I may simply have not noticed till now.

Good scenario and still really like the AI performance.


You need as much breach as there is level of walls, EXCEPT for walls level one for which you can assault without breach. Not clear at all, it was changed late in the beta.

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