Mon Mar 11, 2013 2:35 am
All but. After sweeping aside my units in the Saarland, the SOD besieged Metz which held out a couple of turns and inflicted a LOT of casualties; it then helpfully wandered off into the Vosges so I moved a couple of regulation 48 point armies in there with defend orders and he happily sat there engaged in a battle of attrition for several weeks, losing or stalemating battle after battle, and ran out of supply after a while; unfortunately the Communards then decided to do their thing even though the Prussians had got nowhere near besieging Paris, dropping my national morale from 120 or so to 6, so I sued for a winning peace blanche (ish, I got some trivial reparations).
Oddities: I got the Ems Telegram event after I had already made peace, which was presumably a bit pointless (although the message text was missing anyway). Napoleon III was deposed several turns earlier (the turn I declared war, I think) but seemed to be happy enough to carry on leading an army for the republic.
I assume that there's nothing more interesting to do with the Commune than to send in the troops and crush it? I'd much rather go with the rebels and declare a socialist republic, but assume that it's not possible within the game...
Also, the ability of the game to simulate unrestricted submarine warfare may well be a fine thing, but I think that the depredations of the Prussian U-boat fleet of 1871 on my trade fleets in the Caribbean and the South China Seas are a tiny bit overstated. Not sure what the Prussian navy consists of, but I assume it's a little smaller than the one that was blockading every Prussian port.