Here is the place to discuss to your heart's content if you feel an important leader is missing (more CSA admirals anyone?
) or if some leaders are not properly assessed by the game.Please keep in mind though that:
a) we don't want to add all leaders of the Civil War. The game design is better when you have sometime to name a not so good leader because you don't have extra available. If you have too many, then it defeats this purpose.
b) we don't want to have too many abilities per leader. It should not be uncommon to have a leader without. There was inflation in how many traits we added to leaders in subsequent games... We should return to the roots here. Checking a stack of 10 leaders each having between 1 and 4 abilities IS NOT GOOD.

apy:


. Forrest runs hot and cold like a water faucet. The knife fight though isn't what bothers me. That was Gould who attacked him. It was that he blamed Gould for the loss of the two cannons, when Gould apparently could not have prevent it. That fits the description I was looking for, losing a good loyal officer because you're pissed-off at fate. Bad trait.