Augustus
Conscript
Posts: 13
Joined: Tue Jul 31, 2012 5:10 pm

Decisive battle.

Thu Jan 31, 2013 9:19 am

I do not think that the battles in AJE / BOR is decisive enough.

The ends very quickly with one side withdraws (Play against the AI).

I think that battle in antiquity were much more decisive.

( PS: Is it possible to mod the retreat factors?)

numahr
Sergeant
Posts: 65
Joined: Tue Sep 18, 2012 7:11 pm

Thu Jan 31, 2013 11:48 am

I tend to disagree. While a quick read at history shows mostly decisive battles, a closer look at antique conflicts shows a lot of lower-intensity encounters and skirmishes, for which we generally don't have much information.

Anyway, I there is a whole section called "CONTROL & RETREAT" in the magical GameLogic.opt (in Settings folder), you can try those modifiers.

Augustus
Conscript
Posts: 13
Joined: Tue Jul 31, 2012 5:10 pm

Thu Jan 31, 2013 12:27 pm

numahr wrote:I tend to disagree. While a quick read at history shows mostly decisive battles, a closer look at antique conflicts shows a lot of lower-intensity encounters and skirmishes, for which we generally don't have much information.

Anyway, I there is a whole section called "CONTROL & RETREAT" in the magical GameLogic.opt (in Settings folder), you can try those modifiers.


Thank you. I will look at the GameLogic.opt, and hope I can understand what too change. :)

The problem for me is not the lower-intensity encounters and skirmishes, but there is NEVER a decisive battle in BOR.

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Narwhal
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Joined: Fri Aug 27, 2010 4:13 pm
Location: Paris

Thu Jan 31, 2013 2:35 pm

It is rare, because for a decisive battle to happen, you need both side to get the ORANGE RoE, and of course the weaker side rarely accept except if cornered.

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