michael1776
Civilian
Posts: 3
Joined: Sun May 11, 2008 1:12 am

Supplies Help.

Tue Dec 25, 2012 1:59 am

I am sure this has been posted on here before, but I cannot find any other post referring to the supply system for the AGE engine. This is my first AGEOD game and I have to admit that the supplies portion of the game eludes me. I get the supply chips. I understand how my units expend supplies as well. What I don't understand is how they recover supplies. For example, in the tool tip for a region it will state the number of supplies that the region produces. Yet if I have a force in the region, in good weather, I can recover far more supplies than the region produces each turn. What does the number in the tool tip mean then? Can someone please explain the supplies to me? Or at least point me to a thread that does so?

Thank you,
MJ

User avatar
Durk
Posts: 2934
Joined: Thu Apr 28, 2011 4:36 am
Location: Wyoming

Tue Dec 25, 2012 5:38 am

You are so right, not too much discussion. AJE and Wars in America use a different supply system than the rest of the ageod games.

The easiest way to view the supply system is to vision it as a city only supply system (I am oversimplifying, but this will work to gain an understanding). If you see the number associated with the city for supply, that is the maximum number of elements, the sub parts of your units, which can be in the city for anyone to recover. Even one extra element and nobody recovers. So if the city has a supply value of 27, you do not want any more elements in the city than 27 or no recovery occurs.

However, Forces with wagons draw supply from neighboring regions and pass them on to units for purposes of resupply, not rebuilding. That is what you are observing when more supplies come in than the number of the region. The supply wagons are gathering supply from adjacent regions. The units the same stack pull this supply into their supply capacity. The number is what the region supports or produces, as in the city example, but a supply wagon extends the reach.

This thread in AJE's sister game, WiA, illustrates the key concepts. It should not matter the references are to a different game.
http://www.ageod-forum.com/showthread.php?10128-Supply-and-supply-levels-explained

This may still leave you with a lot of questions.

michael1776
Civilian
Posts: 3
Joined: Sun May 11, 2008 1:12 am

Tue Dec 25, 2012 6:04 am

Okay that makes some sense, then. Was beginning to feel like a total idiot. This bit from the other thread is what did it:

"Please note: The tooltip in the unit panel tells how much Supply Points a force needs and stores, the city and region tooltip tells you how many Supply Chips = Supply Level the region provide.
1 Supply Chip = 5 Supply Points and, if the structure can provide it, 2 Ammo Points."

Once you explained that my wagons pulled supply in from the surrounding regions it all became clear. No where does anything say that the numbers in the two different tool tips represent different quantities. Once you know the conversion it is easy to see what regions will support your forces and what won't. It also helps to know how the supplies overlay works.

One more question: why do some regions show red even with no map filters on? For example: if I am playing the Spartacus Revolt scenario the regions immediately surrounding Spartacus (who looks amazingly like Kirk Douglas BTW - nice touch) are bright red. It doesn't seem to be related to loyalty, or military control. Also I can still move into them. So I am not sure what this is representing. Thanks for your help. It is much appreciated.

MJ

User avatar
Durk
Posts: 2934
Joined: Thu Apr 28, 2011 4:36 am
Location: Wyoming

Tue Dec 25, 2012 7:14 am

The red regions are what is called 'zone of control' in other games. These are regions which your force has penalties entering. Typically, you cannot enter. It looks like you can when you make a movement, but you cannot.
Usually, you get red when your force is either besieged in a city or in the 'inferior' position in a region. What is reflected are the regions the enemy force possesses against your movement. That is, places where his forces have better access, if you will, than you do. So it is situational, not based upon loyalty or military control.
You can try to move into the region, a leader like Kirk Douglas, I mean Spartacus, might have the qualities to pass through, but anticipate your force attempting to move into a red region will fail at doing so.

vonBredow
Sergeant
Posts: 69
Joined: Sat Nov 24, 2012 8:03 pm
Location: Frankfurt, Germany

Tue Dec 25, 2012 8:58 am

OK, I have a question as well (not unrelated to the issue); how do supply wagons *refill* themselves? Automatically? Do I have to leave them at a depot?

Leaving them behind, then bringing them forward again (and risking their capture), then when they are empty taking them back to the depot, etc. may slow down my operations, I fear :/

User avatar
Jim-NC
Posts: 2981
Joined: Wed Feb 25, 2009 4:21 pm
Location: Near Region 209, North Carolina

Tue Dec 25, 2012 2:11 pm

They refill automatically if there is excess supply around them. There may not be, in which case they don't refill. You may need to send a unit with the supply wagon to guard them.
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

HanBarca
Corporal
Posts: 40
Joined: Tue Dec 23, 2008 2:50 pm

Tue Dec 25, 2012 4:50 pm

IMO, putting rules aside, there's too much supply in the AJE vanilla version. You can advance into enemy territory in winter without worring too much about your supply.

michael1776
Civilian
Posts: 3
Joined: Sun May 11, 2008 1:12 am

Wed Dec 26, 2012 3:13 pm

Thanks very much for the help. Enjoying the game so far. Once you get an understanding of what is happening the game engine is truly great. You said that this game is based upon WIA. Once I get a good handle on AJE I think I will branch out into the other games. Very much looking forward to the other games as well.

Again thanks much!

MJ

vonBredow
Sergeant
Posts: 69
Joined: Sat Nov 24, 2012 8:03 pm
Location: Frankfurt, Germany

Wed Dec 26, 2012 4:20 pm

michael1776 wrote:Thanks very much for the help. Enjoying the game so far. Once you get an understanding of what is happening the game engine is truly great. You said that this game is based upon WIA. Once I get a good handle on AJE I think I will branch out into the other games. Very much looking forward to the other games as well.

Again thanks much!

MJ


+1

Great game(s), mature community.

Return to “Alea Jacta Est”

Who is online

Users browsing this forum: No registered users and 2 guests