Ebbingford wrote:Go to the Game Rules file, in the settings folder. There is a line about AutoGarrison, put this to "=0".
Pocus wrote:Garrisons should be small and cost replacements... not sure these troops are really abusive.
Pocus wrote:Garrisons should be small and cost replacements... not sure these troops are really abusive.
squarian wrote:I don't think I'd say "abusive", but certainly implausible to the point of straining credulity in certain cases. In a recent FIW game I played with Ebbingford, for example: after raiding and gaining control of some Virginia towns, I ended up with French troops appearing in Richmond. On my reading of events, there's simply no way to justify the appearance of hostile armed forces in the English colonies in the 1750s, whether we see them as actually French/Canadian or some kind of rebel Virginians. Ebbingford and I suspended that game, turned off the autogarrison rule, and started over. I don't intend to play with it on in that scenario in future - the results are too whacky to justify it.
lodilefty wrote:Remember now, we've made the AG only active for the AI, and reduced the activity to be in Cities and Depots only...
..IMHO, the 'weirdness' was happening where a Fort was in a City creating multiple units [WAD, I think] and in Settlements/Stockades where Raiders where getting whomped by the AG appearances.
This is why we need more feedback from games started in the 1.10 official patch, where these changes occur.
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