Meagher wrote:My experience is that US and CSA shipping is almost backward. US transports are very effective, until you factor in commerce raiders. With a moderate number of ships CSA can undermine US shipping (maybe I need to guard them better, not sure if that matters). The CSA can bring in resources steadily and all but shut down Union shipping with only a moderate number of ships.
Longshanks wrote:The CSA's raiders brought in high-value goods such as Enfield rifles and medical equipment, not iron ore or timber. This is why, I suspect, that they're so highly rated.
Captain_Orso wrote:Shelby noted that one major issue with blockade-runners was that they often brought back a lot of luxury goods, which were becoming more rare with the length of the war, instead of far more important strategic goods such as weapons and medicine, which couldn't be sold as profitably on the lucrative black-market.
Captain_Orso wrote:I've bee waiting a week to post thisso I hope it's of some value. Funny what you can busy yourself with while sitting in a hotel room watching TV
Short answer to the question of whether Union shipping suffers under the law of diminishing returns: YES.
These are the values used to create the graph, in case anybody wants to play around with them:
Transport Squadrons in the Shipping Box
|. . .Average Resources returned per turn
|. . .| . . . Average Resources returned per transport squadron per turn
|. . .| . . . |
|. . .| . . . |
1. . .20.18 . 20.18
2. . .31.45 . 15.73
3. . .39.82 . 13.27
4. . .46.18 . 11.55
5. . .52.91 . 10.58
6. . .58.36 . 09.73
7. . .61.82 . 08.83
8. . .66.18 . 08.27
9. . .72.18 . 08.02
10 . .76.36 . 07.64
11 . .80.73 . 07.34
12 . .82.36 . 06.86
13 . .86.18 . 06.63
14 . .90.18 . 06.44
15 . .94.00 . 06.27
16 . .96.00 . 06.00
17 . 100.18 . 05.89
18 . 102.55 . 05.70
19 . 105.64 . 05.56
20 . 108.00 . 05.40
21 . 111.64 . 05.32
22 . 114.00 . 05.18
23 . 116.00 . 05.04
24 . 119.45 . 04.98
25 . 122.00 . 04.88
The National Morale was just over 100 during these tests (the NM influences greatly the mount of resources returned). Data was gathered from Late July '63 thru Late December '63. There are a couple of slight deviations now and again that I would account to chance and the limited number of iterations(typical statistical spread).
There's certainly a cut-off date at which the ROI (Return On Investment) will not balance out depending the cost of a transport squadron at the time of purchase, variations in NM and the expected length of the game, but I did not try to figure that out, because it takes a lot of time to run through each test at one set NM and I'd have to re-run it an array of different MN settings, which would take many, many hours.
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