Tue Jun 07, 2011 9:55 pm
I am currently in a game played up to JAN 62 in which I have tryed to keep the artillery and supply pools pretty stable w/ at least 1. I've noticed that if you concentrate your replacement funding to these 2 early on you can begin to stabalize them fairly early, depending on the battles fought and resources gained or lost over this period of time. I think it's difficult to say exactly but generally speaking, if you concentrate your purchase mostly to the arty & supply throughout the year you can stabalize them, or keep them close to stable and just purchase the bare minimum for the others, like HQ's, ENG, etc. over the course of several months "ad-hoc". However, if you don't purchase anything in the fighting force pools in beginning of course the armies won't build into full up elements and you will play catch up with your replacements.
What I tried to do in this game I'm playing now (AI) is balance my purchase early to the minimal replacements for all the initial fighting forces, i.e. lt & md arty, reg inf, elite inf, & cav along with improving rail/river transport to get it up quickly. The militia, irregular and the like can be "delayed' because you get some early "free' ones anyway and until you've built up enough resources and actually fielded enough to justify their replacment. I try to use the "rule of thumb" of maintaining 10% of total force pools, give or take 1-2. But this all depends on your choices in finance how you'll be able to do it the best.
One things for sure, the CSA is challenged in resourcing a war and maintaining it in a less than average industrial economy. Thats well represented for sure!
I'm only one guy in this large forum of individuals who can probably help you better than I can but I happened to be here and thought I'd contribute a little