Schattensand wrote:I too find it very easy now to play CSA side, with almost same experience as you, so never a serious landing to my coast took place.
So if you do even minor mistakes, on the tactical level the Ai may be able to perform some astonishing moves sometimes.
But stategically it has no plan.
If one plays PEBM one agrees to a certain time level or so right?
Isnt it then really stress sometimes? I could like the idea, but I need a lot of time for every turn.
Are there players who are same same, or has it all to go very fast?
Pocus wrote:We will still continue to improve the core (generic) AI, but for particular scenarios and campaigns, we need the help of modders.
Gray_Lensman wrote:Asking for additional game engine changes/rework to accomodate other forms of AI coding is the same as having Pocus perpetually work on the AACW.exe game engine itself which is quite demanding on his time while they are attempting to work on new games.
MrT wrote:what about Fog of war.. i found that the AL is greatly improved with FOW bonuses...
Also to say its totally broke seems a bit disrespectful to me... its someones hard work and for an AL it does a damn good job of playing the game.
Mickey3D wrote:AACW would be a real challenge for AI students.
mjw wrote:so there is little activation. Maybe raise the activation bonus and AI aggressivness.
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LSSpam wrote:One last note
I really don't think that's the answer. Part of the current problem right now is generals like Banks and Butler running around deep into Virginia without any supply lines or real concern for Washington. Making them run even more "wild" doesn't seem like a good idea.
The core problems, as I see it, again, are
1) Lack of appropriate focus on the Richmond/Washington access (and appropriate cover for Washington)
2) Lack of resources devoted to the West, especially in time to blitz Kentucky/central Tennessee as historically occurred.
Granted, as soon as you fixed those problems more might and probably will pop up, but that would at least get us to mid/late 1862.
W.Barksdale wrote:The game is only good as PBEM. Anyone with half a brain for strategic moves will take out athena by 1862. IMHO!!@!
arsan wrote:Well, thanks for your "kind words".
As i've been happily playing the game only against the AI since release i guess i should have less that half a brain...
Its a shame such "bright strategic" mind as yours don't have some neurones left to spend on politeness![]()
W.Barksdale wrote:Arsan, If your style is to give only 50 or 60% of your effort to things thats fine...I just can't do that sorry even for a game.![]()
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LSSpam wrote:One last note
I really don't think that's the answer. Part of the current problem right now is generals like Banks and Butler running around deep into Virginia without any supply lines or real concern for Washington. Making them run even more "wild" doesn't seem like a good idea.
The core problems, as I see it, again, are
1) Lack of appropriate focus on the Richmond/Washington access (and appropriate cover for Washington)
2) Lack of resources devoted to the West, especially in time to blitz Kentucky/central Tennessee as historically occurred.
Granted, as soon as you fixed those problems more might and probably will pop up, but that would at least get us to mid/late 1862.
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