TheDoctorKing wrote:Some experimentation has demonstrated that transports do not have any blockade-running ability. That is, when a blockade box contains no brigs, only transports, it consistently does not produce any WS or money.
Is there some random factor determining how much WS/money each blockade runner delivers? Is it related to the speed or hiding capacity of the unit? If the unit is intercepted by Union blockaders does that reduce the amount of WS/money it delivers?
Enquiring minds want to know.
DoctorKing –
I’ve been doing some testing of the economy in a game with AI off.
I ran through the end of 1861 doing nothing but industrialization and blockade runners.
Here are the main things I figured out about blockade runners–
[INDENT]1) They’ll bring back $/WSu in almost exactly opposite proportions to the $/WSu you have in stock on the ledger screen. There is very little variation and most of that comes from rounding. (So if you have twice as much money as war supply, the blockade runners will bring back twice as much war supply as money).
2) There’s a pretty significant diminishing return beyond 10 brigs per blockade box. That’s just 5 squadrons of 2. Beyond about a dozen brigs per box, you have to wonder whether industrialization is a better investment. By the time you get to 30 brigs per box, the yield has dropped by more than half.
3) Combat damage has no effect on the yield of blockade runners.
4) Even in turns when they are intercepted, attacked, and badly damaged, their yield does not decline noticeably.
5) Size of USA fleet doesn’t seem to have any effect on the yield of blockade runners.[/INDENT]
Because I was using passive AI, there was only the basic USA fleet presence in each box. That was 5 blockade fleets in the Atlantic and just one in the Gulf. Even with minimal US Fleet presence in the Gulf, the blockade runner yield there was the same as the Atlantic.
These two graphs tell the story pretty well, but PM me if you want the raw data:
Total yield/turn in $+WSu is approximately:
2 per brig with up to 4 brigs in a box.
2.3 per brig with 6-8 brigs.
2 with 10 brigs
1.3 with 12-18 brigs
1.2 with 20-24 brigs
1.1 with 30 brigs.
For payback time on brigs, remember that it takes 4-5 turns after you buy them before they start bringing in income. And once they’ve paid off, you have to factor in down time for repairs and supply runs, and the cost of repairs.
Brig cost at 0% inflation is $18 + 2 CS + 12 WSu for a squadron of 2. Ignoring the CS cost and looking at just the 30 $+WSu, with a small fleet in each box the payback time is about 12-13 turns, and once in place the yield for a squadron is about 4 $+WSu per turn, minus the substantial time for repairs and resupply. With a larger fleet of raiders, the payback time is longer for each one. My early estimate (need more testing) is that the average WSu payback time on industrialization is about 20 turns (but much less reliable results), and industrialization also yields general supply and ammo. And once the payback time is reached, there’s a larger and more reliable stream of WSu, although no $. I’m going to continue testing for industrialization, and I’ll post the results if they’re interesting. But my gut tells me that it’s under-rated on this forum.
Also take into account the repair cost of brigs. Combat damage costs $ and WSu for repairs equal to the building cost (I think – correct me if I’m wrong, someone). I had an unusually large fleet – 42 brigs (21 squadrons) active in the blockade boxes at the peak, but not many in the early turns. In the 13 turns I had fleets in the blockade boxes, and with just the base USA fleets to hunt me, I suffered about 70 points of damage, for repairs equal to the cost of 3.5 squadrons: $63 and 42 WSu – about 22% of the combined 470 in $ and WSu that the blockade runners returned.
Also, I got some preliminary data on CSA raiders in the Shipping Box.
I was not focusing on the shipping box, but I still tracked the results. The USA had two fleets: a transport fleet with 12 transports and a battle fleet under Palmer with 1 brig and 2 frigates. CSA started out with 1 brig under Semmes, to which was added 2 frigates. After several turns I moved the brig to the blockade box and was surprised to see a big drop in my effectiveness against Union shiping.
With just the brig I was sinking $1 and 2WSu per turn.
With the brig and 2 frigates I was sinking $8 and 14 WSu per turn.
With only the two frigates I was sinking $4 and 6 WSu per turn.
There was no variation at all in these results.
So, because of its spotting and/or patrol ability, the brig was more than doubling the effectiveness of the frigates. And this was done with no purchases – the brig was the free one that arrives with Semmes in the shipping box, and the frigates came free in Richmond. I’ve always moved that free brig out of the shipping box and into the blockade box, but it’s clearly more effective leaving it in the shipping box, at least until the US builds up their fleet enough to prevent the raiding. It’s hard to know how effective this would be with an active AI or even worse, a human opponent.