Clovis wrote:Neither WAD nor bug![]()
Understood.
Clovis wrote:I will look at the notification thingie as normally ther's one. But i've certainly made some error somewhere![]()
Thanks for looking into it.
Clovis wrote:Neither WAD nor bug![]()
Clovis wrote:I will look at the notification thingie as normally ther's one. But i've certainly made some error somewhere![]()
Franciscus wrote:Hello Clovis. I have some basic questions about installing your mod. I have made a separate install of AACW for your mod, just in case...
Now, i do not understand the process, sorry. I have unziped the 4 zip files (not 3)to the root directory of the game. First problem, in the SVF2.zip file there is a folder named "units". What are we supposed to do with it ?; should it not go to the \ACW\graphics subfolder ?(I am asking because after the install process of the .bat file there still remains a extra "units" folder in the root directory).
Second problem, after the process, initiated by the .bat file, ends, are we still supposed to double click on the 3 .exe files or not ? (I think so)
I think that your instalation instructions could be a bit clearer...apy:
Regards
Franciscus wrote:Thanks, Clovis. It is curious, but the first time I ran the .bat file the exe files did not ran in the end. I tried again, and they did. But I need a further help, sorry. I made a mistake and I need to know what is your default path for the svf1.exe file.
Regards
Big Muddy wrote:Clovis, are you going to take Grey up on his offer?, sounds as though that would simplify matters.
Franciscus wrote:Well, a little feedback is coming: playing as CSA, suggested settings. In early May 1861 a lonely not commanded brigade of around 1000 men detaches from McDowell's stack and attacks alone the locked CSA Army in Manassas - USA gets a good defeat, and CSA army gets unlocked, of course. Attached a zip with save and logs.
2 further points:
- Is it wad that in this stage of the game we can not raise Tennessee brigades ?? (although they appear by event eg with Polk...)
- have you considered adding a Depot in the Shenandoah ? I personally think that this is a good vanilla fixture.
Well, unfortunately, now it's back to work for me
Regards
Franciscus wrote:I was using the fix file you posted, yes. And I think I unzipped everything OKapy:
The unit seemed to come from Alexandria...?
Regards
Franciscus wrote:That's the one I used...
fusileer2002 wrote:
Only thing im worried about is that some of the US incursions appear a little suicidal in the supply department, forces sometimes head deep into my territory after objectives with no thought to supply lines or taking wagons with them. But I like trying to defend against all these Union pushes!
Redeemer wrote:Did you change the requirements for the northern offensive towards Richmond? I had 11 units in Fredricksburg and still got the NM hit.
Redeemer wrote:I thought the heavy artillery replacements were odd too, I didn't buy any. Are you trying to simulate something here?
Redeemer wrote:Sorry, don't mean to spam, but was wondering if this error message was important. It didn't kick me out or anything. I can post files if needed.
fusileer2002 wrote:Here are the files i think. Have never uploaded a saved game so i hope theyre the right ones.
cwhomer wrote:WAD, or a bug?
I'm thinking that this is intended, and is a way to keep divisions intact if a leader is removed, but just wanted to check. And apologies if I seem to be harping on losing leaders, it's actually something that I enjoy about SVF as it adds in some unexpected surprises. My only suggestion would be that the player gets some kind of notificiation in the ledger when it happens.
Edit: Opps, I meant and will post a save game just in case when I get a chance.
fusileer2002 wrote:Havent downloaded the latest version, but on the reinforcement screen for the CSA, the 20lb'ers available to build in Virginia are the same cost as 12lb'ers and show the 12lb'er unit icon when you hover the mouse over. Was this intended? The 20lb'ers buildable in Tennessee show as 20lb'ers when you hover the mouse over.
Have played on into 1863. WSU are now more plentiful from my blockade runners, thanks largely to all the free runners that have spawned by event. Union keeps probing ineffectually into Tenessee. I hold all of Tenessee, Kentucky, Missouri (apart from St Louis). US has done some deep raids in force into Goergia, and both Carolinas but pay no attention to supply and indeed, do not either destroy or garrison the depots they capture. Their forces are usually quite weakened by the time my mobile defence catches up with them. Also, have twice cut off and destroyed the AotP between Alexandria and Richmond. It seems happy to allow itself to advance then be cut off. Though to be fair, both times it was led by Butler![]()
JB Hood wrote:played with csa till march 1863. mod version 1-2 weeks old
i gave both nations more men wsu and money by event to build all the brigades historical
union often launches deep attacks via ship transport in the west. the union force doesn´t care much about supplies and is easily cut off and destroyed in detail.
union tries to conquer memphis. but polk can hold it easily. union force lacking supplies.
fort donelson changes owner many times. csa can easily conquer lexington
in the east the union doesn´t care much about harpers ferry and winchester.
union aop tries to strike richmond via fredericksburg, gets cut off and beaten. retreat in panik to washington.
1862 & 1863 (east) the csa can´t invade the north cause many troops are needed to deal with the union deep attacks (ship transport).
in trans mississippi i controlled missouri without st.louis. 1862 strong union force strikes fayetville. texas gets invaded by sea.
i like this mod very much.
my personal oppinion:
- game needs more (or cheaper) units. but this is easy to mod by myself.
- support wagons are a little bit expensive (men)
- the leader events are really though . in 1862 i got
-A.S. Johnson removed (3 stars; commander of an army)
-John Bell Hood (1 star; removed)
-Van Dorn (3 stars; removed)
-Beauregard (3 stars; removed)
-Longstreet (2 stars?;removed)
lee was my only full general. so 2 armies had no leader. and i couldn´t get a good fight to gain promotion. if i did so, then the "wrong" commander gained seniotity.
thank you for this mod
i would favour promotion by the player; but thats an ageod rule
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