JacquesDeLalaing wrote:@ post 32
Just some quick thougths: The battle took place in the terrain "woods" and two corps had to cross the Danube (one wihtout bridge) to get to the battle. That might explain why MTSG didn't work out that well (also depending on how many rounds the battle lasted and on weather, plus the stance and activation status of the corps leaders)?
And if Bonaparte did not MTSG, why is he shown as the C-in-C of the battle?
And I can't look it up right now, but I assume that woods do not count as open terrain? Thus a potentially huge frontage bonus (?) for Bonaparte might have been ruled out?
Captain_Orso wrote:From my understanding, the greatest issue with extremely high casualties is not really in the way hits are generated nor their affects; it lays in the fact that elements simply continue to march into the meat grinder almost regardless of their losses. Even the hardest, most veteran troops--especially them--know when a cause is hopeless. They are not cowards, they are simply not suicidal and know that blindly going forward, forward, forward with not attain their goal; only get them killed.
MTSG has always worked the way it does, and it is not to be taken too literally. The point of MTSG is far less to represent columns many miles apart coming to each other's aid, but to, in affect, allow the player to react to forces encountered during the execution of a turn, when the player would otherwise have to wait days for the end of a turn to react to new information. The spread of corps and army stacks over regions represents the area in which an army as a whole could operate by shifting toward an enemies encountered while during the turn execution.
Is it perfect? No, but it works.
That being said, some tweaking of things like the ToHit Coefficient may be in order. There's always room for improvement.
vicberg wrote:I'm going to make a couple of suggestions
1) Decrease ToHit Coefficient from 400 down to 100
2) Bring over from EAW the 215-abiLand_CIC_Genius.abi and include the frontage bonus and init bonus. The strat bonus isn't needed because the french generals all start with pretty darn high strat ratings.
WON doesn't seem to have the CIC traits that EAW has, so I'm not sure how you want to implement. But Nappy needs the +1 init bonus and +5 frontage bonus along with the Offensive Tactician ability. I'd start with that and see if the combat results start coming into line.
Pocus wrote:This comes also from elements being killed before their cohesion runs out. We have doubled cohesion loss in the first patch. As for to hit percent, the lower you have it, the longer the battles take and watching the combat indicator for 10 mn, real time is not thrilling, so we try to have faster combats but with higher cohesion loss. If that's not enough, we will lower to hit coefficient in the 2nd patch.
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