Captain_Orso wrote:Currently the plan is that the Raid RGD will lower the level of a depot by 1 regardless of it's present level. This is a castration of the Raiders, because in reality they had a good chance of destroying a depot they attacked completely. This has been documented many times from Manassas to Johnsonville.
It has also been documented that raiders aren't always successful at destroying a depot; see the Memphis and Paducah raids.
What is not documented is that the full success of a raid is the reduction in size of a depot.
So, why does it work the way it does now, the way it will when the Raid RGD is "fixed"? Because the consequences of being realistic would be too harsh; the sudden and complete loss of a depot.
And why would it be too harsh? Because if the Union lost a depot under the current rules, it would take too long for the Union player to rebuild and resupply it; his forces depending on it could be gravely affected by the loss of just one depot.
So, why does it take so long and is it so costly to replace a depot? Because, it should impress upon the player how dear and expensive his depots are. Make them costly and rare and he will have to appreciate them, but not because of what they historically meant to the armies in the field.
So the Union player is castrated by rules which inflate beyond realistic the importance of depot in their conceptualization (very expensive to build, time consuming to replace if lost)--and I assure you I understand the importance of supplies and depots in reality.
The Raiding player is also castrated because the importance of the depot is already inflated so that if a depot were outright destroyed the affects of it's loss would be exaggerated beyond realistic.
Both sides of the equation have been so softened that the entire thing is just pablum, it's bland and boring. There's nothing a raider can do which does more than illicit a shooing-off like a pesky fly landing on your sandwich.
Give the fly a sting by turning him into a wasp and the man will find a fly-swatter and things will be far more interesting; but you have to let him get a new sandwich from the kitchen and not have to drive all the way to the store.
Is this any clearer now, as to why?
I think you are confusing "destroying a depot" with "destroying the stuff stored at the depot"