pgr wrote:Let me try to push things back to the philosophical discussion...
I have a slight question about frontage. What governs if units successfully move from a reserve position to a front line position in a battle where there are more units than max frontage? I'm assuming that it isn't automatic for back line units to move to the front line, and that if the front line shatters you run the risk of everyone routing correct? (Heck that is why people don't sticking everyone in structures in the presence of the enemy.)
I ask because I want to know the in-game feasibility of attacking larger forces. I know the manual talks about the ability of a small force to hold off a big one in restricted terrain on defense, but is the same true on offense? Imagine you are Lee in Fredricksburg outnumbered two to one with Jackson and Longstreet, is allowing the Union to cross the river into the woods on the left and then assaulting them (with a force as large as the max frontage) a good idea or suicide?
In other AGE games, what you sometimes get is endless battles. I've seen this in both PoN and RoP for slightly different reasons. Early game PoN has quite restrictive frontage rules, few provinces and, in Europe, quite big armies. So in hilly or mtn terrain you get long battles as both sides essentially commit different formations each turn. In RoP, the issue is a bit closer to ACW2, but there its often cohesion that collapses in a long battle in poor terrain (makes sense as it was an era of very linear tactics), so both sides again rotate till both are near 0 organisation, then just sit there trading pointless blows.
To answer your first question, its not automatic, I think that leader initiative plays a role, so there is a risk of a tired formation not being relieved and routing. You'll see this sometimes with a multistack battle where one has taken most losses - its either due to stack selection (most often) or the front line collapsing before reserves can move up. I think one of Narwhal's excellent 'how things work' guides covers this, ok for AJE but the basics apply in all the other AGE games.
pgr wrote:(In the same spirit, do "fixing attacks" work, say (O)/(G), in preventing corps from MSOG? i want to know if it is possible to isolate and maul individual corps on a mutually supporting line)
Yes, quite a standard tactic in RUS and RoP, but ... you need to be careful about timing - hitting the reserves in day 1 with a weak force won't stop a MSOG on day 14. The most effective use of this trick is to bleed away organisation of the 'reserve' stack. You need to do this quite a lot in RUS as some scenarios see near WW1 trench lines and you then need to ensure your desired target is isolated.