
Most of the threads linked in
this thread have to do with brown water blockading and are thus irrelevant. Jabberwocky's big secret is never relieved and I still have no idea what it might be other than something that is so obvious that I'm overlooking it, or so devious that it might be called
gamey or downright cheating. I'm not say that it is, at all, just that I don't know.
Back in 1.15 you could debark as much of your land force from a fleet as you wanted, you simply selected all the units you wanted to land and dragged them to an adjacent land region and voila, in 5 days time they were on shore.
If it is gamey, the amount of troops that you can land from one fleet in one turn, then it has nothing to do with the so called Distant Unload button; not having it is gamey. Two situations:
1. A fleet transporting troops arrives in a coastal region on
Day 15 of
Turn 1. On
Turn 2 the land units are debarked onto an adjacent land region; this takes 5 game-days, and the landed troops could conceivably, if wished, use the remaining 10 game-days to to move overland.
2. A fleet transporting troops arrives in a coastal region on
Day 1 of
Turn 1. On
Turn 2 the land units are debarked onto an adjacent land region; this takes 5 game-days, and the landed troops could conceivably, if wished, use the remaining 10 game-days to to move overland.
The difference between the 2 is that in the second example, as was also stated in one of the above linked threads, the land units sit around pointlessly for no better reason than that the game did not allow them to debark upon arrival in their destination.
Additionally, when using the Distant Unload button, the land units debark automatically onto their destination region, but cannot move further, because you cannot give them a move command until they are on land, which is first in the turn after their landing. If the destination is enemy controlled you take a huge cohesion hit, abut 30%, which doesn't happen when debarking onto friendly territory.
BTW if anybody thinks that you could not use Reiverine Transportation from an ocean region in previous patch-levels, then you haven't tried it out. I certainly works in 1.15.
Broken IMHO is that you can drag a land unit onto transports that are at sea and they will "walk" their way to those transports over the ocean at no cost at all other than the time they need to "walk" that distance, they move at a rate of 5 days per region, which is pretty fast, but hey, it's open ground/water

, and they cannot be attacked while doing so. Also if you drag the fleet they are on away from them they will simply land on a random nearby land region at no cost. What happens if there are enemy units there I have no idea, but at first probably nothing, because they appear on shore at the end of the turn as if they had warped there, and I therefore assume that there would be not time for any sort of engagements.
I don't think there should be an even greater penalty for landing on a foreign shore. AFAIK on top of the cohesion loss there already is a combat penalty in having to fight to get ashore. Should there be yet a lager one? There are also historical examples of moving troops by naval transports and sending them straight into battle, or impending battle. The troops that came to Washington's rescue during Early's in '64 invasion were sent by boat/ship from the Petersburg area, landed directly in or next to Washington and marched straight to the front and they certainly stopped Early in his tracks.
Lacking are maybe things having to do with the size of harbors and how many ships they might serve or how quickly they might debark troops. But then again, the harbors at Fort Monroe, in game Fort Monroe has a level 1 harbor, sure seemed to manage the entire Union Army of the Potomac landing there.
All in all, other than maybe learning something about the penalty for attacking while landing, other than the known bugs, I see no reason for change from the current. I'll can't see myself using the Debark button to invade. It's great for transporting units from one friendly location to another without having to wait for the turn to end before sending your transports back to shuttle the next load. The only thing I might like to see changed would be the time it takes for small forces and generals using generic Riverine Transportation to debark is just a silly, PITA. I mean, they don't have to go an visit every brothel in town every time they get off a boat do they
Edit: wow, it took so long to test and write all this, more post have arrived :P
Lodi, the ability to drag troops to transports in the ocean is certainly not a good thing.