calvinus wrote:Anyway guys, I'm considering the opportunity of developing a simple PBEM game mode (minimal interface changes, PBEM allowed only in WEGO and with no interceptions, all battles resolved strictly by AI only)... This should help a lot the game, even if depriving it of some fundamental and funny features... What's your ideas?
By eliminating reactions and interceptions the game would play more easily and more stable. However, without interceptiions and possibly reactions, some nations could not fight a winning battle-like France in '14. At least, it would be much more difficult.
Another game, Crown of Glory EE, took the route of eliminating its detailed battles (very detailed) for MP games. They actually dropped TCP altogether-it;s playable in PBEM.
BTW, I assume your mention of PBEM was really in reference to TCP multi player games?
I like the way the game plays in SP mode-ideally for me, that is how it would play in MP mode. Of course, I don't alway get what I want.
It seems to me that one current problem is that the game is unforgiving for player errors. If we can identify those things (such as invading Austria by Italy in the corporetto scenario) and fix those-either by not letting the player do it, or allowing it to go through, we will be on the way to a stable MP game.
I would suggest players that come accross what may be a recurring bugbug, to create a saved file and send it here-or to an MP support thread in the tech section. Keeping it all in one place would be a good idea.