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lukasberger
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Sun Jun 09, 2013 5:11 am

Citizen X wrote:I am perfectly willing to let a neutral party my current password, so that a look at the last turns I made shows that there are no surgical strikes involved, and indeed no caring about the wearabouts of the Greek army at all. perfectly caring for my own strategy.

I simply outwhitted you.

And you are a sore loser.

Sir.


I've played with Kensai in this game for a while now. He's been beaten in wars before and never made this kind of accusation. So I don't think he's simply a sore loser.

I have no idea what's really been happening and if he's right, or just paranoid, but it's a little unfair to so cavalierly dismiss his concerns as that of being a sore loser.

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Kensai
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Sun Jun 09, 2013 8:48 am

There should always be the benefit of doubt, perhaps I have overreacted. We will see in the next turns I will be submitting orders late. If he again guesses correctly the movements of the Greek troops, then probably he is indeed too good. Anyway, no loss of serenity here, the Greeks being in retreat in such a conflict is normal, I am grabbing some pop corn and wait for the big clash between Russia and Turkey!

:gardavou:
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Kensai
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Sun Jun 09, 2013 8:59 am

Jonathan Pollard wrote:There was a problem with the transfer of ships from Sweden. Both of the transport units ended up as Chinese ironclad corvette units. I hope there is a fix for this, if not you can kill those units and give two transport units to the USA. I'll put both of them into their own fleet if that will make them easier to kill.

Send the ships to be killed in a port where they are alone. I did not have time to check the script, but reading it seemed fine. It looks to me that this happens because there is no transport model for Chinese.

Venice should be easy to return.
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PhilThib
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Sun Jun 09, 2013 10:32 am

Kensai wrote:There should always be the benefit of doubt, perhaps I have overreacted. We will see in the next turns I will be submitting orders late. If he again guesses correctly the movements of the Greek troops, then probably he is indeed too good. Anyway, no loss of serenity here, the Greeks being in retreat in such a conflict is normal, I am grabbing some pop corn and wait for the big clash between Russia and Turkey!

:gardavou:


Yes guys, please use moderation and caution..it's a game after all :cool: If anyone has any doubts, you can always send a request for explanation to Pocus (or myself) with a save, we'll check out....but I must confess there are things happening in this game that I cannot always explain
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Citizen X
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Sun Jun 09, 2013 11:08 am

Kensai wrote:There should always be the benefit of doubt, perhaps I have overreacted. We will see in the next turns I will be submitting orders late. If he again guesses correctly the movements of the Greek troops, then probably he is indeed too good. Anyway, no loss of serenity here, the Greeks being in retreat in such a conflict is normal, I am grabbing some pop corn and wait for the big clash between Russia and Turkey!

:gardavou:



Actually it is by farr not that easy.

Your accusations are totally false and totally unapproved.

You have been picking on me for a very long time now. First you started mocking me in public, now you are publicly and repeatedly accusing me of fraud but present no proof whatsoever. By trying to destroy my good reputation and literally commit character assassination here you totally crossed a line. This extends by far from the game world into realworld. Not the first time actually. You constantly OOC me in public, displaying not only bad judgement but also bad character. Just my view. As it gets on me as real person and threatens my ability to move and play in this community, I have taken the liberty to ask the moderators to look into this.

Meanwhile

I WANT TURN RESOLUTION TO STOP IMMEDIATLY

I WANT A FORMAL INVESTIGATION ON THIS


You are going to put the last 10 to 15 turns back online or make them accessible somehow else. I am picking on Sir Garnet (who made the proposition himself before I could even ask him), Jim-NC and bjfagan on looking in them, providing them with my password and my warplans and gamestrategy. I would absolutly agree to any other person you pick.

Actually you should be the person to put proof to what you are saying or shut the frack up, as is good prctice in any constitutional state, but never mind.

I am going to totally proof that all my actions in this war had been guided by good judgement and determination, positivly with in the border of reason and calcuable risks. I made excactly one stupid move and one sloppy move in this entire war, none where the Greeks were involved. I am going to prove that there was only one move where I made a "guess" (however also a good guess), at the very beginning of the war.

I will prove, that I had a warplan scripted from day one which I totally put through, supported only by the the relativly slow movement of the Russians (starting) and the bad moves of the Greek.

I will prove that there is no magic involved and no "stupidity". Only skill of playing. And anticipation of all possible moves especially on Kensai's part.

I am making this suggestion. If I fail to make this prove I am at once surrendering, giving in on all war claims so far issued, including those of the Russians. I put the entire revenue for Tripolis on top of it, plus entire reparations for the factories and other buildings the Ottomans have destroyed.

However, if I put prove to the above, YOU will totally bow down and apologize, surrendering Greece to my so far issued demands.
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Citizen X
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Sun Jun 09, 2013 11:40 am

And actually, as I reread all this, it was YOUR navy that was at the right time at the right place to intercept MY ships passing through. Beating them on all occasions. Putting this the other way round now is really pushing it over the top.
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Kensai
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Sun Jun 09, 2013 12:16 pm

Citizen X wrote:However, if I put prove to the above, YOU will totally bow down and apologize, surrendering Greece to my so far issued demands.

Please do not confuse player disagreements with avatar nation ones. This recalls me of Whollaborg (a player who has left us a long time ago) who was not responding my in game diplomacy requests because he was feeling I was too harsh on him regarding a scripted solution he was demanding here in the forums. Surrendering Greece can happen at any moment, but it won't be because you have beaten "me" as a player (which you already did and no problem!) but because you somehow beat Russia as well. As this is not happening any time soon and since I still have the possibility to regain my avatar nation's land with the help of my ally, I will continue my defense. I hope you are not calling this "obstructionism", I call it defense which is far from hopeless. :)

Citizen X wrote:And actually, as I reread all this, it was YOUR navy that was at the right time at the right place to intercept MY ships passing through. Beating them on all occasions. Putting this the other way round now is really pushing it over the top.

Don't be silly, I have always submitted orders first. Reprocess the turn(s) yourself and see where my armies/navies end up and at what stance. Consider this discussion closed, let the in-game cannons speak! :D
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Lindi
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Sun Jun 09, 2013 1:33 pm

lukasberger wrote:Yes. You need to get Venezia back. I'm not trying to hang onto it, just haven't made the script yet. Have no time to do so.

In fact I have so little time I'm considering quitting the game.

Can you make the script? If so we can run it immediately.


If one playeur can said me where is the code for all area in the game I can try that.

or Kensai if he can do the script :)



But my first reason to ask that, it's because I fallow Autrichia in for all diplomatie... and if you leave but you don't have other playeur to Autrichia it's really hard for me. Very if you see the situation with the Greek and my objectif :bonk:

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De_Spinoza
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Sun Jun 09, 2013 1:49 pm

Citizen X wrote:
I WANT TURN RESOLUTION TO STOP IMMEDIATLY

I WANT A FORMAL INVESTIGATION ON THIS


Regarding your two 'demands';
- Turn resolution will not stop, unless a majority favours this in a vote. Kensai has never told us he was sure you were pre-running turns, he simply voiced his concern over several unlikely 'coincidences', and he did not demand immediate action. I do not see an issue large enough to warrant halting the turn resolution.
- This is a game. It is meant to be fun. There are no 'formal investigations'. There never will be.

Generally it is a good idea to take a deep breath and rewrite your post in a more civil manner once you find yourself writing in capitals. As it is written now, your post can only be detrimental to anything you might want to accomplish.
Also, I have not seen Kensai mocking you. I have seen him offering some kind advice, as a veteran player, which you evidently took as an insult. I suggest you see it as it was undoubtedly meant to be; indeed simply as words of advice.

I firmly suggest you refrain from posting until you are calmed down (remember, again, this is about a game!), because as it is now you are escalating the situation into the kind of drama we have all so dreaded in the past.

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PhilThib
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Sun Jun 09, 2013 1:55 pm

Agreed. I suggest everyone runs his own turn without commenting or enquiring and we shall see what happens.
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Boernes
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Sun Jun 09, 2013 3:01 pm

Kensai wrote:It looks to me that this happens because there is no transport model for Chinese.


Yeah sorry, my bad, should have checked it ... Apparently there is no model for any transport ships whatsoever, which surprises me as CHI even has models for some modern ships

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Jonathan Pollard
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Sun Jun 09, 2013 4:07 pm

Boernes wrote:Apparently there is no model for any transport ships whatsoever, which surprises me as CHI even has models for some modern ships


Does this mean that if the Chinese research stuff like torpedo boats, steel ships, and battleships, the research actually gets meaningful results?

EDIT: I looked at the units folder, it looks like they can get torpedo boats, destroyers, and light cruisers, but not battleships.
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lukasberger
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Sun Jun 09, 2013 6:35 pm

100% in agreement with De_Spinoza and PhilThib.

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bjfagan
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Sun Jun 09, 2013 7:27 pm

Freeing up the Diplomacy thread and moving this to where it belonged .... the General thread.

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Sir Garnet
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SCRIPTS: Belgian Site Restoration and Congo Cleanup Corrections

Sun Jun 09, 2013 7:38 pm

(The Empire of Brazil Foreign Office has approved restoration to Belgium its Rum and Sugar sites in Aracaju. Some avaialble Rum is paid in compensation for production and state compensation in support of Belgian reconstruction is made with apologies for apology for the actions of local officials and remission of corrective actions by the Foreign Office for too long a period fo time.)

Code: Select all

SelectFaction = $CMN
SelectRegion = $Aracaju
StartEvent = BRZ Return Structures to Belgium|1|1|NULL|NULL|$Aracaju|NULL
Actions
SelectFaction = $BRZ
SelectRegion = $Aracaju
RemoveStructure = ByDefUID $Rum1;RANDOM;SINGLEFAC
SelectFaction = $BEL
SelectRegion = $Aracaju
CreateStruc
SetType = $Rum1
SetName = Aracaju's Finest
Apply
SelectFaction = $BRZ
SelectRegion = $Aracaju
RemoveStructure = ByDefUID $Sugar1;RANDOM;SINGLEFAC
SelectFaction = $BEL
SelectRegion = $Aracaju
CreateStruc
SetType = $Sugar1
SetName = Aracaju Cane
Apply
SelectFaction = $BRZ
ChangeResStock = $merRum;-60
ChangeResStock = $merMoney; -400
SelectFaction = $BEL
ChangeResStock = $merRum;60
ChangeResStock = $merMoney;400
EndEvent



(The governments of Belgium, Germany, and Portugal have agreed to clean up the unusual conflicted status of German and Portuguese owned provinces in the Congo basin which bug has persisted in blocking control for Colonial Action purposes during this decade so does not appear to go away on its own.)

Code: Select all

SelectFaction = $CMN
SelectRegion = $Bangassaou
StartEvent = Congo Cleanup in Bangassaou & Gemena 1878|1|1|NULL|NULL|$Bangassaou|NULL
Actions
SelectFaction = $GER
SelectRegion = $Bangassaou
ChangeRgnOwner = $BEL
SelectFaction = $POR
SelectRegion = $Gemena
ChangeRgnOwner = $BEL
EndEvent



I tested these on an old hst file. These should be run ASAP to clear these issues.

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bjfagan
General of the Army
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Sun Jun 09, 2013 7:40 pm

Citizen X wrote:Actually it is by farr not that easy.

Your accusations are totally false and totally unapproved.

You have been picking on me for a very long time now. First you started mocking me in public, now you are publicly and repeatedly accusing me of fraud but present no proof whatsoever. By trying to destroy my good reputation and literally commit character assassination here you totally crossed a line. This extends by far from the game world into realworld. Not the first time actually. You constantly OOC me in public, displaying not only bad judgement but also bad character. Just my view. As it gets on me as real person and threatens my ability to move and play in this community, I have taken the liberty to ask the moderators to look into this.

Meanwhile

I WANT TURN RESOLUTION TO STOP IMMEDIATLY

I WANT A FORMAL INVESTIGATION ON THIS


You are going to put the last 10 to 15 turns back online or make them accessible somehow else. I am picking on Sir Garnet (who made the proposition himself before I could even ask him), Jim-NC and bjfagan on looking in them, providing them with my password and my warplans and gamestrategy. I would absolutly agree to any other person you pick.

Actually you should be the person to put proof to what you are saying or shut the frack up, as is good prctice in any constitutional state, but never mind.

I am going to totally proof that all my actions in this war had been guided by good judgement and determination, positivly with in the border of reason and calcuable risks. I made excactly one stupid move and one sloppy move in this entire war, none where the Greeks were involved. I am going to prove that there was only one move where I made a "guess" (however also a good guess), at the very beginning of the war.

I will prove, that I had a warplan scripted from day one which I totally put through, supported only by the the relativly slow movement of the Russians (starting) and the bad moves of the Greek.

I will prove that there is no magic involved and no "stupidity". Only skill of playing. And anticipation of all possible moves especially on Kensai's part.

I am making this suggestion. If I fail to make this prove I am at once surrendering, giving in on all war claims so far issued, including those of the Russians. I put the entire revenue for Tripolis on top of it, plus entire reparations for the factories and other buildings the Ottomans have destroyed.

However, if I put prove to the above, YOU will totally bow down and apologize, surrendering Greece to my so far issued demands.



I have been part of a couple big drama arguments in this game and seen a few others. I always took Kensai's posts to CitizenX earlier as helpful suggestions, as De_Spinoza suggests. I think we all need to understand that many of us speak different languages and are translating what we want to say from our native tongue into English for this forum. I speak English only, but try to take what everyone writes here with a bit of understanding in that what I read may not be what was intended due to translating. The problem can be further compounded by one person translating from their language to English and then the reader translates that English statement into their own different language.... anyone will see this could lead to many mistranslation or miscommunication possibilities.

Let's see what happens in the next couple turns. If the past turns are replaced to Dropbox, the time/date stamp on each file should help put to rest any claim of changing orders.

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Sir Garnet
Posts: 935
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Sun Jun 09, 2013 7:46 pm

Jonathan Pollard wrote:Does this mean that if the Chinese research stuff like torpedo boats, steel ships, and battleships, the research actually gets meaningful results?

EDIT: I looked at the units folder, it looks like they can get torpedo boats, destroyers, and light cruisers, but not battleships.


China is designed as a playable country (which didn't stop me, but there were difficulties), and its navy is represented by some historical events. There need to be technology, models, and force pools to build non-event ships. The issue not focused on recently with ship transfers is the institutional knowledge and trained and at least semi-literate crews (for which Junk seamen are no more than raw material) as well as compentent logistical and maintenance infrastructures required to have the ships kept up and be able to put to sea and operate effectively. Technology and naval bases and shipyards can cover some of that.

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Kensai
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Location: Freiburg, Germany

Sun Jun 09, 2013 8:04 pm

Jonathan Pollard wrote:Does this mean that if the Chinese research stuff like torpedo boats, steel ships, and battleships, the research actually gets meaningful results?

EDIT: I looked at the units folder, it looks like they can get torpedo boats, destroyers, and light cruisers, but not battleships.

Just move the ships somewhere that we can despawn them ASAP. Btw, do not underestimate the carrying capacity of junks, it is more than adequate. ;)

---
Early August 1878

Adding SG's scripts. Please from now on check them thoroughly before submitting them, I really don't have time and I believe not any other host has time always.
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Jonathan Pollard
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Sun Jun 09, 2013 9:17 pm

Kensai wrote:Just move the ships somewhere that we can despawn them ASAP.

The two (former) transport units are now in the anchorage at Zhanjiang. They are grouped together in the 2. Fleet. I didn't see any other ships at Zhanjiang.

I suppose it should be OK to spawn two US transport units either at Zhanjiang or Canton.
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Kensai
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Sun Jun 09, 2013 9:38 pm

If coolbean can confirm that he has two free slots for transport ships and Boernes is ok with that sale, why not. :)
Prepare the script if you like.
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Sir Garnet
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Report of Military Observer - Balkan War

Sun Jun 09, 2013 11:07 pm

By invitation of the Ottoman Commander:

Comments of a Mlitary Attache and Observer Reflecting the Troop Movements and Engagements in the Balkans from Late May through the Orders of Early August of the Year of Our Lord 1878, Exclusive to the Times

In Precis, the operations of the Ottoman forces in this period present a consistent pattern of land and combined operations appropriate to the available intelligence and an implementation of their intended and evident strategy which is concerned principally with the Russians, the Greeks being deemed defeated, as well as naval operations intended to support the ground forces with due consideration of exposure to the Russian naval forces (principally engaged in sustained bombardments of the Black Sea Coast except for a detachment sent to pass the defenses of the Straits into the Aegean during this period).

The Greek fleet, initially intercepting transports and bombarding Athens, quit the area for Patras harbor when the Turkish fleet arrived offshore, but later on sortied into the Ionian to disrupt Ottoman naval runs through that sea region, dealing a defeat to the Turks though losing several Greek Corvettes which were probably already damaged. The heavier Ottoman Battleships were better able to deal and survive damage.

The Greek field army at Pristina appeared to move south to Epiros under the aim of observing the Ottomans in Attica and perhaps luring them west into Epiros. The Ottomans, however, appeared content to garrison the south and hasten to assemble and send an army up around the coast of the Aegean (naval transport being ruled out by the Russian squadron recently arrived in the Aegean). Considering the war against Greece won with Athens under control, attempting to occupy and subject all of Greece would raise partisans and tie down forces doubtless better devoted to front-line service.

Surprisingly, the small Greek Field Army struck east into Thessalia into the path of the Ottomans. Perhaps it was seeking to reach and reinforce the Greek forces in Salonika to create a barrier there that would effectively cut off the Ottoman armies in the Balkans from those in Rumelia and Constantinople. If so, it could have more easily and safely marched directly to Salonika from Pristina rather than take a circuitous and perilous route through Epiros. Perhaps it was seeking to take a position to entrench in hopes of a second great Thermopylae. Instead, it was badly beaten in the open field at Larissa. The Ottomans continued on their way, leaving the battered Greek force to besiege Larissa. The courageous Greek forces at Salonika, aroused by their leaders and national sentiments of revenge, met the oncoming Ottomans on the open field rather than let them pass through and were defeated by the ebullient Turkish troops. Salonika fell, was posted with defenders, and the victorious Ottoman Army moved on, apparently indifferent to anything the battered Greeks left behind could do.

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Sir Garnet
Posts: 935
Joined: Sat Jul 16, 2011 8:23 pm

Mon Jun 10, 2013 4:57 am

This lost fleets script (copied from Post 1020) has not yet run and should be done soon.


Code: Select all

StartEvent = evt_nam_CMN_Brazil-Neth_Peace_Part_3_Respawn Peace Bug Lost Transport Fleet|1|1|NULL|NULL|$Rio de Janeiro|NULL
Actions
SelectFaction = $BRZ
SelectRegion = $Manaus
SelUnqUnit = 6o Esc. fragatas;RestrictFac
MoveUnit = $Belem

SelectFaction = $BRZ
ChangeResStock = $merMoney;-3500
SelectFaction = BRZ
SelectRegion = $Rio de Janeiro
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
InCS = 0
FixType = 0
SetName = Java Fleets
Apply

CreateUnit
SetType = $uni_BRZ_War3 //Ironclad 60MLRgun 2212
SUFlavorName = Riachuelo|Aquidaban|Marshal Deodoro|Marshal Fioriano
SetLevel = 2
SetName = 6o Esc. de Batalla
Apply
SetHealth = 100
SetCohesion = 50

CreateUnit
SetType = $uni_BRZ_War3 //No name Ironclad 60MLRgun 2111
SetLevel = 1
SetName = 9o Esc. de Batalla
Apply
SetHealth = 100
SetCohesion = 50

CreateUnit
SetType = $uni_BRZ_War3 //No name Ironclad 60MLRgun 2221
SetLevel = 2
SetName = 8o Esc. de Batalla
Apply
SetHealth = 100
SetCohesion = 50

CreateUnit
SetType = $uni_BRZ_Frg3 //(30gun MLR) 1860-1875 *
SetLevel = 1
SetName = 4o Esc. Fragatas
Apply
SetHealth = 100
SetCohesion = 50

CreateUnit
SetType = $uni_BRZ_Frg3 //(30gun MLR) 1860-1875 *
SUFlavorName = Amazona|Paraense|Beberibe|Dona Francisca
SetLevel = 1
SetName = 5o Esc. Fragatas
Apply
SetHealth = 100
SetCohesion = 50

CreateUnit
SetType = $uni_BRZ_Rec3 //20 gn MLR
SUFLavorname = Afonso|Maria Isabel|Santa Cruz|Viamao
SetLevel = 1
SetName = 4o Esc. ligera 
Apply
SetHealth = 100
SetCohesion = 50

CreateUnit
SetType = $uni_BRZ_Rec3
SUFlavorname = Rio Grande do Sul|Dom Afonso|Dom Pedro|Dom Pedro II
SetLevel = 1
SetName = Esc do Sul
Apply
SetHealth = 100
SetCohesion = 50

CreateUnit
SetType = $uni_BRZ_Tra3
SetLevel = 1
SetName = 5o Esc. transporte
Apply
SetHealth = 100
SetCohesion = 50

CreateUnit
SetType = $uni_BRZ_Tra3
SetLevel = 1
SetName = 6o Esc. transporte
Apply
SetHealth = 100
SetCohesion = 50

CreateUnit
SetType = $uni_BRZ_Tra3
SUFlavorname = Cisne|Princessa de Brazil|Thetis|Torta|Venus|Active|San Antonio e Asia Felis|Andorinha
SetLevel = 2
SetName = 3o Esc. transporte
Apply
SetHealth = 100
SetCohesion = 50

CreateUnit
SetType = $uni_BRZ_Tra3
SUFlavorname = Real Fonsor|Conceicao|Principe Real|Vasco de Gama|Portugal|Lisboa|Oporto|Algarve
SetLevel = 1
SetName = 4o Esc. transporte
Apply
SetHealth = 100
SetCohesion = 50

SelectFaction = BRZ
SelectRegion = $Rio de Janeiro
CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 1
  InCS = 1
  FixType = 0
  SetName = Army of Java
  Apply

CreateUnit
SetType = $uni_BRZ_Inf_1870_Div //2232
SUFlavorName = Rgtos. 1°, 2° e 3° de Infanteria|Rgtos. 4°, 5° e 6° de Infanteria|7°, 8° e 9° de Infanteria|10°, 11° e 12 de Infanteria|Rgto. de Art. N°2
SetLevel = 2
SetName = 1a Division 
Apply
SetHealth = 100
SetCohesion = 50

CreateUnit
SetType = $uni_BRZ_Inf_1870_Div
SUFLavorName = Rgtos. 46°, 47° e 48° de Infanteria|Rgtos. 43°, 44° e 45° de Infanteria|Rgtos. 40°, 41° e 42° de Infanteria|Rgtos. 37°, 38° e 39° de Infanteria|Rgto. de Art. N°3
SetLevel = 2
SetName = 2a Division 
Apply
SetHealth = 100
SetCohesion = 50

CreateUnit
SetType = $uni_BRZ_Inf_1870M_Div
SUFLavorName = Corpos 34°, 35° e 36° de Guardia|Corpos 37°, 38° e 39° de Guardia|Corpos 40°, 41° e 42° de Guardia|Corpos 43°, 44° e 45° de Guardia|Rgto. de Art. N°4
SetLevel = 2
SetName = 5° Corpo de Exercito
Apply
SetHealth = 100
SetCohesion = 50

CreateUnit
SetType = $uni_BRZ_Art_1850 
SUFlavorname = 7° Bato. de Rgto. de Art. N°4|8° Bato. de Rgto. de Art. N°4
SetLevel = 2
SetName = 6o Rgto. Art.
Apply
SetHealth = 100
SetCohesion = 50

CreateUnit
SetType = $uni_BRZ_Art_1850 
SUFlavorname = 1° Bato. de Rgto. de Art. N°2|2° Bato. de Rgto. de Art. N°2
SetLevel = 2
SetName = 3o Rgto. Art.
Apply
SetHealth = 100
SetCohesion = 50

CreateUnit
SetType = $uni_BRZ_Art_1850S 
SUFlavorname = 3° Bato. de Rgto. de Art. N°5|4° Bato. de Rgto. de Art. N°5
SetLevel = 2
SetName = 1o Art. Pesada
Apply
SetHealth = 100
SetCohesion = 50

CreateUnit
SetType = $$uni_BRZ_Sup_Sup1
SUFLavorName = 1 Cia. RTransp N°1|2 Cia. RTransp N°1|3 Cia. RTransp N°1|4 Cia. RTransp N°1
SetLevel = 2
SetName = Regto. de Transportes N°1
Apply
SetHealth = 100
SetCohesion = 50

CreateUnit
SetType = $$uni_BRZ_Sup_Sup1
SUFLavorName = 1 Cia. RTransp N°2|2 Cia. RTransp N°2|3 Cia. RTransp N°2|4 Cia. RTransp N°2
SetLevel = 2
SetName = Regt. de Transportes N°2 //Name added
Apply
SetHealth = 100
SetCohesion = 50

Create Unit
SetType = $uni_BRZ_Inf_1850N_Bde
SUFlavorname = Corpos 58°, 59° e 60° de Guardia|Corpos 61°, 62° e 63° de Guardia
SetLevel = 2
SetName = 4° Divisao
Apply
SetHealth = 100
SetCohesion = 50

Create Unit
SetType = $uni_BRZ_Cav_1870_Bde
SUFlavorname = Rgtos. 3° e 4° de Cav. de Linha|Rgtos. 7° e 8° de Cav. de Linha
SetLevel = 2
SetName = 3° Divisao de Cavalaria
Apply
SetHealth = 100
SetCohesion = 50

EndEvent


Kensai incidentally expressed interest in seeing force pools and I think others besides me are also interested - units but particularly officer allocations. Plus Fort structure pools. The question is how to generate such reports.

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Kensai
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Location: Freiburg, Germany

Mon Jun 10, 2013 6:26 am

Great report on the Ottoman-Greek theater of operations! :)
Regarding force and structure pools, one possibility to generate such reports is to create a script that alters them by 0 and then read the script log. Effectively, you will be reading your current quotas.

Regarding the army-fleet recreation script, if the autoupgrade kicks in, won't you be taking better ships than the ones you lost? Incidentally I was thinking the same applies to land forces, but these upgrade easier anyway with new techs.
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Sir Garnet
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Mon Jun 10, 2013 6:45 am

That sounds like checking force pool that way would require adjusting every unit type by zero, right? Which means knowing all the type model numbers and maybe resorting to using xls to script en masse the way PhilThib might do?


Yes, that is why the script adjusts to drop ships to be on the safe side. For the adjustments, see intro to post: Original Lost Fleet Script and Discussion. I don't recall land unit upgrades since the war.

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Kensai
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Mon Jun 10, 2013 8:12 am

You can start with the "Includes" folder/files which set up the initial force pools for each nation, in each campaign. This way you may have a more appropriate idea of the respective force pools. Given that we are just 1,5 year away from 1880, you could base your estimates according to that scenario. Correction: there are not any for 1880, as far as I see. So use those of 1850. For example Brazil's are:

Code: Select all

SelectFaction = $BRZ
  NULL = NULL
  ChangeUnitPool = $uni_BRZ_Inf_1840_Div;6
  ChangeUnitPool = $uni_BRZ_Inf_1840M_Div;6
  ChangeUnitPool = $uni_BRZ_Cav_1850_Div;4
  ChangeUnitPool = $uni_BRZ_Art_1840;8
  ChangeUnitPool = $uni_BRZ_Art_1840S;3
  ChangeUnitPool = $uni_BRZ_Inf_1840_Bde;10
  ChangeUnitPool = $uni_BRZ_Inf_1840M_Bde;15
  ChangeUnitPool = $uni_BRZ_Cav_1850_Bde;10
  ChangeUnitPool = $uni_BRZ_Art_1840CA;8
  ChangeUnitPool = $uni_BRZ_Sup_Sup1;5
  NULL = NULL
  ChangeUnitPool = $uni_BRZ_Inf_1850_Div;-999
  ChangeUnitPool = $uni_BRZ_Inf_1870_Div;-999
  ChangeUnitPool = $uni_BRZ_Inf_1890_Div;-999
  ChangeUnitPool = $uni_BRZ_Inf_1910_Div;-999
  ChangeUnitPool = $uni_BRZ_Inf_1850M_Div;-999
  ChangeUnitPool = $uni_BRZ_Inf_1870M_Div;-999
  ChangeUnitPool = $uni_BRZ_Inf_1910M_Div;-999
  ChangeUnitPool = $uni_BRZ_Cav_1860_Div;-999
  ChangeUnitPool = $uni_BRZ_Cav_1870_Div;-999
  ChangeUnitPool = $uni_BRZ_Cav_1890_Div;-999
  ChangeUnitPool = $uni_BRZ_Art_1850;-999
  ChangeUnitPool = $uni_BRZ_Art_1880;-999
  ChangeUnitPool = $uni_BRZ_Art_1890;-999
  ChangeUnitPool = $uni_BRZ_Art_1910;-999
  ChangeUnitPool = $uni_BRZ_Art_1850S;-999
  ChangeUnitPool = $uni_BRZ_Art_1880H;-999
  ChangeUnitPool = $uni_BRZ_Art_1890H;-999
  ChangeUnitPool = $uni_BRZ_Art_1910H;-999
  ChangeUnitPool = $uni_BRZ_Art_1915H;-999
  ChangeUnitPool = $uni_BRZ_Art_1890S;-999
  ChangeUnitPool = $uni_BRZ_Inf_1850_Bde;-999
  ChangeUnitPool = $uni_BRZ_Inf_1870_Bde;-999
  ChangeUnitPool = $uni_BRZ_Inf_1910_Bde;-999
  ChangeUnitPool = $uni_BRZ_Inf_1850M_Bde;-999
  ChangeUnitPool = $uni_BRZ_Inf_1870M_Bde;-999
  ChangeUnitPool = $uni_BRZ_Inf_1910M_Bde;-999
  ChangeUnitPool = $uni_BRZ_Cav_1860_Bde;-999
  ChangeUnitPool = $uni_BRZ_Cav_1870_Bde;-999
  ChangeUnitPool = $uni_BRZ_Cav_1890_Bde;-999
  ChangeUnitPool = $uni_BRZ_Art_1850CA;-999
  ChangeUnitPool = $uni_BRZ_Art_1870CA;-999
  ChangeUnitPool = $uni_BRZ_Art_1890CA;-999
  ChangeUnitPool = $uni_BRZ_Sup_Sup2;-999
  NULL = NULL
  ChangeUnitPool = $uni_BRZ_War2;3
  ChangeUnitPool = $uni_BRZ_Tra2;4
  ChangeUnitPool = $uni_BRZ_Riv1;5
  ChangeUnitPool = $uni_BRZ_Riv2;5
  ChangeUnitPool = $uni_BRZ_War3;-999
  ChangeUnitPool = $uni_BRZ_Riv3;-999
  ChangeUnitPool = $uni_BRZ_CD01;-999
  ChangeUnitPool = $uni_BRZ_BA04;-999
  ChangeUnitPool = $uni_BRZ_BA05;-999
  ChangeUnitPool = $uni_BRZ_PC01;-999
  ChangeUnitPool = $uni_BRZ_CL01;-999
  ChangeUnitPool = $uni_BRZ_TB01;-999
  ChangeUnitPool = $uni_BRZ_Tra3;-999
  ChangeUnitPool = $uni_BRZ_Riv4;-999
  ChangeUnitPool = $uni_BRZ_CD02;-999
  ChangeUnitPool = $uni_BRZ_BB06;-999
  ChangeUnitPool = $uni_BRZ_BB07;-999
  ChangeUnitPool = $uni_BRZ_AC02;-999
  ChangeUnitPool = $uni_BRZ_CL03;-999
  ChangeUnitPool = $uni_BRZ_TB02;-999
  NULL = NULL
  ChangeUnitPool = $uni_BRZ_Mer1;2
  ChangeUnitPool = $uni_BRZ_Mer2;2
  ChangeUnitPool = $uni_BRZ_Mer3;-999
  ChangeUnitPool = $uni_BRZ_Mer4;-999
  ChangeUnitPool = $uni_BRZ_Mer5;-999
  ChangeUnitPool = $uni_BRZ_Mer6;-999

Now, if you run the above in a script changing all values by 0, the script report (log) will show your current quotas, as they have been set by initial quotas, tech inventions or our own intervention. ;)
If you DON'T have a model, I suggest we use it as a rule for fair play: you should not be getting that unit normally, unless sold in small quantities (max 1-2 units) or captured in battle. After all, elements that have not a native model for your nation are not upgrading, they are mostly "evolutionary dead ends" for the adopting country.

I am not certain if land units autoupgrade when spawned to a previous model, but considering it happens automatically for ships, I guess it happens for all units.
Care to unify Germany as Austria? Recreate the Holy Roman Empire of the 20th Century:
Großdeutschland Mod
Are you tough enough to impersonate the Shogun and defy the Westerners? Prove it:
Shogun Defiance Mod (completed AAR)

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bjfagan
General of the Army
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Location: Los Angeles, USA

Mon Jun 10, 2013 8:31 pm

Early September 1878 coming up, with the ship script.

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nemethand
Colonel
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Location: Budapest

Mon Jun 10, 2013 11:27 pm

I am simply stunned...

[ATTACH]22929[/ATTACH]
Attachments
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Soulstrider
Major
Posts: 222
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Location: Northern Lusitania

Mon Jun 10, 2013 11:37 pm

Wow

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coolbean
Major
Posts: 224
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Location: USA

Mon Jun 10, 2013 11:54 pm

nemethand wrote:I am simply stunned...


The thing that sticks out the most would be that a lot of Ottoman guards troops were present, versus a lot of Russian militia troops. It also looks like the Ottomans had a higher luck roll. Also, are there any combat penalties for troops being in a passive stance? Were there any extenuating circumstances, did the Russian troops have any hits on them before the battle? That would mean the roughly even hits during this battle would kill off Russian units while just hurting Ottoman units. Could you post the unit detail battle screen? That would answer a lot of questions.

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Jim-NC
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Tue Jun 11, 2013 12:10 am

The Russians were in defensive mode, with the Turks having 2 Guards Corps.
Remember - The beatings will continue until morale improves.
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