[color="Red"]DISCLAIMER: I am raising this topic as a matter of personal interest. I could have posted this in a number of forums like: Matrix, Wargamer, ... However, we have an interesting mix of PC game strategy customers. So, I think this is a good place to ask. My question has no connection to Studio policy, plans, or positions.[/color]
Okay, now suppose a new PC game (strategy) is offered by a small independent developer with some track record of developing games. Let's call the company ABC and the game XYZ. XYZ is initially priced at $19.99 (USD).
Now, without doing a lot of research about the game, looking for reviews, talking to other people, trying a demo, ... What if anything is ABC communicating to you by setting the price of XYZ at $19.99 as opposed to $39.99 or $49.99?
Pick one and explain why (or add your own):
(1) XYZ has limited scope otherwise it would not be priced so low.
(2) XYZ has limited replay value. So, it is priced low, since you are only expected to only get a couple of months of game play out of it.
(3) XYZ is priced more competitively, since as a small company ABC has less overhead and can afford to sell game for less. The price is no indication as to the depth of XYZ.
(4) XYZ despite being called a complete new game is actually a "total mod" (mainly data/content changes) masquerading as a new game. The cheap price is intended to head of any criticism and suggestions that ABC is milking the customers for a mod.
(5) XYZ relects a different a business plan of rapid development of incremental games at short intervals (every six months) rather than major milestones games (once a year or longer).
(6) ABC is hoping to expand the market's awareness of its product line and thus is offering XYZ at a below market price to grow the customer base.
(7) XYZ will probably receive limited support and patches. Its pricing is basically telling you that it is an "as is" product.
(8) XYZ is not really complete. It is a product that some might consider still in "beta". As such, ABC does not want to charge full price.
(9) Nothing can really be determined about XYZ simply be doing as shallow as just checking the price. This is like judging a game based on its box art.
So, in general, I am asking can you tell anything about a game simply by its pricing?
Perhaps, my question may seem silly. However, I worked many years in management roles hiring staff. As part of that process is rapidly going through a stack of resumes and selecting candidates to see for positions ... I can tell you honestly that candidates who presented themselves for jobs with a current salary or a salary requirement quite below that normal price point were often regarded with suspicion. "What's wrong this guy or gal making so little?" (this was especially true if there was no obvious reason like ... comming from an academic employment environment, discharged from military in their mid-career years, returning to the work place after years off for maternity, ...)
Thanks.