I've never been happy with the static game in the eastern theater either. I've never tried to take the initiative and attack the enemy in the east as the Union (but had to develop and execute other plans in order to compensate this). I always send the old wolves to less important places, fight the real war in the west, and send the potential commanders to the east as soon as they promote, or just sit in the entrenchments and wait for better commanders' arrivals. And i find this rather unrealistic and ahistorical. Most of the important battles were fought on the eastern front, no matter how bad the Union army commanders were. And at least half of the battles started as Union advances, and many of them were fought before 1863, with the worst Union commanders (of the game).
According to me, low strategic ratings of specific commanders and leader activation settings based on the strategical ratings represents the history very well. There's one problem though, we know who will be active or inactive during a 15 day period, so who will carry out the orders and who will not, and we also know the precise number of days to move to a region and the leader stats, so the player normally acts considering all these, causing ahistorical choices and results. As a player, if i have a chance, i will never take offensive actions in Virginia with McClellan as the army commander.
This observation is based on the PBEM games i've played so far. When playing against Athena, you see more battles on the eastern front, but mainly Athena has the initiative and she plays aggressive (even reckless), thus causing her to lose most of the time. So, the following suggestions are for PBEM games, rather than the vanilla version, since it can worsen the situation of Athena.
These are my suggestions to improve the situation:
- Creating more events for the Union player, like the one in the vanilla version "Move into Virginia or lose 10 NM points". It wasn't only in the start of the war that forced Union troops to seek to end the war immediately, but during the four years, especially with an intervening and pushing Lincoln as the President. So it can force the players to make quick and bad decisions, since VP and NM points are so important in the game.
- I like the recent changes in Runyan's Leader Mod, demoting generals like McDowell, Banks and Butler to 2*, which forces the players to use McClellan as the first choice. But i think more restrictive actions should be taken. As done in choosing Army Commanders, maybe seniority should effect the choice of corps commanders also, so players have to use 3*** generals as corps commanders before the 2** generals, and removing them should have a political hit. I think this one is hard to do, since killing and losing units (not the number of troops) have the biggest impact on seniority, and i think it was so much easier to be promoted to a higher rank, especially in the Union army, only with winning minor skirmishes, without destroying units. So it can make removing those incapable generals really hard to remove, also can lead to the same game exploit with the Army Hq (sending them away without any troops, so they will just stay there doing nothing, waiting for a better commander to take the command). But limited number of corps of 3*** generals with low strategic ratings can force the player to use them.
- Increasing the VP of the cities in the east, and maybe turning more cities (or regions) into objectives. So the Missisippi theatre will have a strategical role, such as dividing the south into two, but the successes in the eastern theatre will have bigger impacts.
I'm not a modder (yet



PS: The original post was written as a response to Jagger's posts under the PBEM Mod thread: http://www.ageod-forum.com/showthread.php?t=7599&page=2