snoopy1710
Conscript
Posts: 13
Joined: Tue Oct 02, 2007 4:50 pm

Industrialization

Fri Oct 05, 2007 4:05 pm

Hi all,

just recently found this excellent game and still trying to get my arms around the demo.

Anyway the biggest question i have right now is about industrialization.

Lets assume i want to build 3 factories as the union. Is it better to put them all in NY (highest base and excellent prospects), WI (far cheaper than NY but still excellent prospects) or 2 in NY 1 in WI, or 2 in WI and 1 in NY, or 1 each and another in a state with very good prospects?

I guess my question really is about the parameters of industrialization:

- base production (what is already produced in the state before investing)
- prospects of industrialization (poor...good...excellent)
- number of factories per state (low, medium, high)
- duration of investing (switch to different states each turn or keep investing in same state(s))

Thanks

Snoopy

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chainsaw
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Location: San Diego, CA
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Fri Oct 05, 2007 9:13 pm

Welcome to the forums..
This has been talked about in a number of threads - check this one: http://www.ageod-forum.com/showthread.php?t=3613&highlight=INDUSTRIALIZATION

The short answer is that you can survive without any industrialization. The key piece of info is that you pay the industrialization costs EACH TURN (something I learned the hard way), so only do it if you have excess war supplies.
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Jagger
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Joined: Sat Mar 18, 2006 2:31 pm

Fri Oct 05, 2007 9:36 pm

chainsaw wrote:Welcome to the forums..
This has been talked about in a number of threads - check this one: http://www.ageod-forum.com/showthread.php?t=3613&highlight=INDUSTRIALIZATION

The short answer is that you can survive without any industrialization. The key piece of info is that you pay the industrialization costs EACH TURN (something I learned the hard way), so only do it if you have excess war supplies.



I am curious if a player can survive as the CSA if they don't industrialize?

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Rafiki
Posts: 5811
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Location: Oslo, Norway

Fri Oct 05, 2007 10:54 pm

chainsaw wrote:The short answer is that you can survive without any industrialization. The key piece of info is that you pay the industrialization costs EACH TURN (something I learned the hard way), so only do it if you have excess war supplies.


To clarify; you invest in industrialization each turn, and pat the adjoining cost. Generally, the game will continue your level of invest,ment in the various states until eithe ryou change it, or it gets cancelled because you didn't leave enough resources for it during turn resolution.

In other words, whatever you did last turn, you're free do decide how much you wish to invest this turn in industrialization.
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Mangudai
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Posts: 133
Joined: Sun Sep 23, 2007 1:32 pm

Fri Oct 05, 2007 11:47 pm

chainsaw wrote:Welcome to the forums..
This has been talked about in a number of threads - check this one: http://www.ageod-forum.com/showthread.php?t=3613&highlight=INDUSTRIALIZATION

The short answer is that you can survive without any industrialization. The key piece of info is that you pay the industrialization costs EACH TURN (something I learned the hard way), so only do it if you have excess war supplies.


Exactly! The Union should not waste perfectly good money chasing after more supplies. The Union will run out of manpower first, money second. Everything else is super abundant. You should be making over 100 WS every turn naturally and thousands of general supplies and ammo.

The only time the Union runs low on WS is if you build up your navy early in the game. However investing WS in industrialization prevents you from spending them on navy right away. In the long run you will be swimming in WS and have nothing to use them on.

One thing to consider is how well supplies and ammo are getting to the front. Turn on the supply filter and look at the box and ball icons next to each city. All the Eastern Seaboard cities are well stocked, so producing more of those commodities in NY is not a great idea. Then look out west, all the depots out there have smaller stockpiles. It's probably easier to produce supplies out there than ship them all the way from NY. IL has good industrial potential, it borders MO and KY, and it's well connected by rail and river. IL will produce extra WS too, but as I said I don't think that's helpful. The most important thing though is to keep investing in rail and river capacity. For the Union I think its good to keep 300 rail capacity, and 100 river.

Guru80
Colonel
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Sat Oct 06, 2007 12:39 am

In the game I completely stunk up not knowig what I was doing I got extra WS every single time I invested in Industrialization. Of course the game I am currently playing and have some sort of clue about strategy and how to put it together I get nothing BUT General Supplies. So I am taking it is completely random as to what you get huh?

snoopy1710
Conscript
Posts: 13
Joined: Tue Oct 02, 2007 4:50 pm

Sat Oct 06, 2007 3:38 pm

Hi all,

thanks for all the feedback.

What i wanted to know with regards to the duration of investment is whether there is an inherent advantage (besides all other paramters, just the pure blody-mindedness of throwing money at a specific state for more than one turn) to keep investing in a selected state. My gut feeling about that would be "yes".

About investing_at_all my gut feeling would be that early on (say up to mid-62) yes and reaping the benefits later.

Then again without a clear understanding of all the parameters involved it is more guesswork than weighing the pros and cons of different strategies. It could also be that I am too detail-oriented....... :siffle:

Anyway - would be nice if a developer could share some insights about this.

Snoopy

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Caltone
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Location: North Carolina

Sat Oct 06, 2007 5:16 pm

I found this thread very helpful when I started to play and wanted to understand industrialization. There are developer comments and insights from experienced players.

http://www.ageod-forum.com/showthread.php?t=3613&highlight=industrialization

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