

allan_boa wrote:Please prove me wrong ... I'm really awaiting this game but one year WEGO ????![]()


allan_boa wrote:No leaders traits ?? That's not cool ...![]()
Was expecting so much about this game ... but now ,,,![]()
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Gray Fox wrote:My longest test game was 304 of the 1-year turns. I've won CW2 in 14 turns, so the 1-year turns work fine, too.
allan_boa wrote:Gray Fox wrote:My longest test game was 304 of the 1-year turns. I've won CW2 in 14 turns, so the 1-year turns work fine, too.
I have no doubt that it's working but my concern is "what does it mean to have one-year WEGO turns ?? I can't figure out how can it reflect any realalistic military operation (I can figure out one-year change in economics but for military/battles ??). Will be hard to imagine why it took one year to my army to move from here to there and how is it possible that the other army was there at the "same time"of the year ...
One year turn also means no seasons, no weather impact (snow in summer ?). Etc. I insist that one-year turns make no sens at all. It reminds me Civilization with 25 years turn.
Realism will deeply suffer from it. I hope I'm wrong.
I am a big fan of FOG so I'm really excited about the prospect of playing out tactical battles in their engine. With Empires adding the strategic context this sounds like a wargamer's dream come true.Return to “Field of Glory: Empires”
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