Captain_Orso wrote:Define 'conquer'.
sorta wrote:Sorry but no. Its pretty clear from the person who started the thread and my comments/examples above what we are getting at. I'm not going to produce a list of synonyms to hopefully find the right word to get an answer especially as conquering a minor nation is pretty standard in almost all the English language wargames I've played for the last 40 years.
Key words gleaned from above comments are:
'adjacency' when you have the Med between you
'claimed regions'.
If someone who knows how the diplomacy (?) program works and says the Ottoman can't conquer (sorry annex) say Tunisia and the game is wad then fine I'll stop trying.
Khanti wrote:It's pretty simple. It there's a war and I have 100% military control of some enemy territory (90%?, 75%?), then it's "conquered".
Model when a country can only annex (rightfully take into its own territory) adjacent provinces was made in PON. I didn't like it, but from 60+ years perspective (and 1600+ turns) I could accept it.
In WON, we have only 10 years, so perspective is different. And it that particular period of time taking enemy territory and incorporating it into own/satellite country was normal.
Example: if as Prussia I won war with Denmark, I could incorporate that territories I want, not just adjacentIn Napoleonic Europe "adjacency" wasn't necessity for political rule.
I would like to be able to forge claims for particular provinces to make it possible to incorporate them into my country in peace treaty.
sorta wrote:Questions
1) so can Ottomans annex any North African states as they are not adjacent (except Egypt)
I was able to get two usless desert provinces offered to me by Tunisia so how does adjancy work again?
2) why bother making peace when you occupy all their cities. Then you loose them. Why would you do this?
Captain_Orso wrote:I remember reading that one way to get a region to be offered for annexation, is that you must have control of a region in which you have least 20 or 25% loyalty. Then that region--if you do not already own it--and all adjacent regions will be offered for annexation. Of course, it is expected that you have more than 25% loyalty in your own regions, so regions adjacent to your regions will generally always be offered.
sorta wrote:Bruce I think you are spot on with your comments about not offering peace as that was where I got to as the Ottomans. As I said previously why would I swap 3 cities (ie all Tunisia's cities), lose EP, be warned about losing the war, loose resources for annexing 2 regions of desert. I would not! So yes you are right but that means the program is wrong because the NAP period involved short wars and acquisitions. Or its WAD but could someone who knows about the program pls confirm?
Also where can the definitive info on dip/acq be found? Everyone is being helpful but its all 'I read somewhere' or references to how stuff worked in other ageod games. I have lots of ageod games so know how it works in CW2 etc but this doesn't help as it works different in WON.
Anyway i've playested 3 game years and have no definitive answers on a pretty important part of the game so its time to load up CW2 and 30 YW. If I'd started a thread about modding graphics and pretty backgrounds I'd be swamped with replies by now![]()
sorta wrote:(...) and have no definitive answers on a pretty important part of the game so its time to load up CW2 and 30 YW. If I'd started a thread about modding graphics and pretty backgrounds I'd be swamped with replies by now![]()
Captain_Orso wrote:I am an idiot!
There are 2 cases in which you may annex a foreign region:
- The foreign region is adjacent to a region you already own,
- There are >=2 regions adjacent to each other, which you control, and where you have =>20% loyalty.
So to annex a North African coastal city, not only must you have =>20% loyalty in the city but also in a region adjacent to the city.
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