.  Normally, in this game, gaining 1 NM on a turn is pretty good; however, I had won 6 NM (2 one point gains and 2 two point gains).  I hadn't noticed this rebalancing in my previous game; is it a new feature or has it always been in the game?  The NM loss seemed quite expensive; is the community content with this or will it be looked at to make the massive NM hit a bit more palpable with greater "exchanges for rebalancing NM"?
I noticed this feature while watching Gilmer9999 Let's Play ROP (I hope everyone interested is watching it because it's been very entertaining and is starting to sizzle with Prussia surrounded by enemies). In that game, NM swings are much wilder than in TEAW and I can understand the rebalancing effort to ensure a premature quick ending doesn't occur from one big battle.
Does anyone know the parameters used in deciding these NM rebalances? Having 10 battles in one turn is not common in my games and the moral gains seemed justified.
On the plus side, after watching Gilmer's TEAW AAR and seeing a dearth of promotions available; I am happy to say that I have been getting consistent announcements for promotions. Maybe it's easier for the CP (which I'm playing) in the early game than it is for the ENT (which Gilmer was playing)?