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Hobbes
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A few clarifications

Tue Jun 19, 2007 5:05 pm

Hi folks, can anyone clarify some of the figures that are not mentioned specifically in the manual P20? :-

1. In addition (an Army’s) reserve units (directly attached to the army) provide additional advantages and punch in the region the army is located in.

What sort of advantages? What exactly is the punch? A % increase in firepower for each unit? Is it therefore best to have as many units directly attached to the army as it can hold?


2. Corps commander Strat/Off/Def values are increased by the expertise of the Army commander.

I can see that the Stat value is increased by the Army commanders Strat value -2 but what of the off and def values, how are these increased?


3. Corps fighting together receive combat bonuses.

What sort of combat bonuses? Better than the Army reserve bonuses?


4. I believe inactive leaders only receive negative combat modifiers if they happen to be in an aggressive stance in enemy territory (< 6% control)

Is this the case? What is the % modifier?


5. How exactly does artillery add up in a siege roll?

In BoA I think it was a simple +1 addition per artillery unit? With the
numerous artillery units in AACW this can no longer be the case.

Thanks, Chris

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Carrington
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Tue Jun 19, 2007 7:48 pm

I also notice that locked (newly recruited) units will have their number of days to completion vary with their location and whether they have been added to a detachment. Is there any specification of how this varies?

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Pocus
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Thu Jun 21, 2007 6:43 am

1. The sentence is bit misleading. The army stack is more reactive, so he will joins faster, corps in adjacent regions by sound of guns, or will commit to help another corps in the same region faster. But he is not a super corps, because Army don't benefit from the bonus coming from itself (and corps get these), so a given division will be more efficient in a corps compared to being into the army. Hope I'm clear :)

Another thing that don't make the army stack a kind of corps stack on steroid is that it never initiates combat by itself. This is done so that it is not caught in a bad situation if corps are nearby, like being attacked by a superior force. If you do the test of having one army HQ of each side against each other in a region, you will see that a combat is never initiated.

2. Even for the strat rating, there is no fixed amount. Each stat is rolled, for a chance to get an increase from 0 to +3, with +1 being fairly easy, +2 more difficult and +3 seldomly reached, this chance being vastly influenced by the base rating of the army commander. For strat, the roll is the same, except you get less and can even get a penalty if the army leader is bad.

3. It just means that they are able to support each other, meaning if two corps are in a region, they can march to the sound of guns much more easily than 2 independent forces.

4. No, the rule is harder now, whatever your stance, you get a combat penalty equals to the lack of military control in the region, maxxed at 35%. Said differently, if you are inactive and fight in a region with 65% or less military control, you are at -35%. This is the same penalty as the 'lack of CP' one, so this don't double if you are already at -35% if badly commanded.

5. This has changed, even for BOA. Now 30 points of artillery give you +1 (or -1 if defending)
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Hobbes
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Thu Jun 21, 2007 7:59 am

Many thanks Philippe! Very enlightening.
Cheers, Chris

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runyan99
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Thu Jun 21, 2007 5:29 pm

Pocus wrote:Another thing that don't make the army stack a kind of corps stack on steroid is that it never initiates combat by itself. This is done so that it is not caught in a bad situation if corps are nearby, like being attacked by a superior force. If you do the test of having one army HQ of each side against each other in a region, you will see that a combat is never initiated.


If an army HQ stack never initiates combat, does that mean I cannot use it to attack?

I have been using my army HQ like a corps, and attaching two or three divisions to it.

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Pocus
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Thu Jun 21, 2007 5:44 pm

he won't initiate any attacks. So either it is attacked, or another force of you call for help.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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runyan99
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Thu Jun 21, 2007 5:49 pm

Okay. I need to make some changes to the way I have been playing then!

Also, you might want to add that to the new 1.05 manual. I don't remember that feature being documented.

Jagger
AGEod Grognard
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Thu Jun 21, 2007 5:49 pm

5. This has changed, even for BOA. Now 30 points of artillery give you +1 (or -1 if defending)


So in BOA, a formation receives +2 in seige if it has 60 points of artillery? Or is the bonus capped at +/- 1?

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Hobbes
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Thu Jun 21, 2007 5:55 pm

Jagger wrote:So in BOA, a formation receives +2 in seige if it has 60 points of artillery? Or is the bonus capped at +/- 1?


You get +2. If you have 40 or 50 say I think you would get +1 and a chance of +2. Same if you had a leader with the artillerist trait.

Chris

Jagger
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Thu Jun 21, 2007 6:01 pm

Hobbes wrote:You get +2. If you have 40 or 50 say I think you would get +1 and a chance of +2. Same if you had a leader with the artillerist trait.

Chris


Thanks Chris!

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Pocus
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Fri Jun 22, 2007 5:47 am

runyan99 wrote:Okay. I need to make some changes to the way I have been playing then!

Also, you might want to add that to the new 1.05 manual. I don't remember that feature being documented.


Dunno, I mean if we were to put every rules this would make a 250-pages book. For example it is not written in the manual that each element firing pay 2 cohesion points to do so, etc.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Hobbes
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Fri Jun 22, 2007 11:28 am

I can understand the manual has to have a size limit but I think players would assume this is a bug if they observe that their Army HQ stack is not attacking when set to offensive posture.

Cheers, Chris

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Pocus
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Fri Jun 22, 2007 12:23 pm

ok then.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Pocus
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Fri Jun 22, 2007 12:27 pm

is it enough, I don't want to write a bible:

[font="]Notes: An Army HQ with combat units should not be viewed as a super combat stack. It is important to note that a lone Army HQ stack never initiate combat by itself. It will supports others formations though.[/font]
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Hobbes
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Fri Jun 22, 2007 1:16 pm

How about this :-

Notes: An Army HQ with combat units will react quickly to support Corps formations but should not be viewed as a super combat stack. It is important to note that a lone Army HQ stack will never initiate combat by itself.

Cheers, Chris

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Pocus
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Fri Jun 22, 2007 1:52 pm

deal done.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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