Augustus
Conscript
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Cost of reinforcement

Tue Sep 09, 2014 3:28 pm

Is it possible to change the price of new units and the cost of reinforcement?

I think it's too cheap.

It's too easy to rebuild an army after a lost battle.

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Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Tue Sep 09, 2014 9:57 pm

Hello

There is no easy way to change costs of units or replacements.

Only by some heavy modding (tinkering with individual models costs) is it possible to change the costs.


Regards
[SIGPIC][/SIGPIC]

TC271
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Fri Sep 12, 2014 12:18 pm

Definately think you should at least be in a depot region above a certain supply level in order to get reinforcements.

Augustus
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Joined: Tue Jul 31, 2012 5:10 pm

Sat Sep 13, 2014 5:08 pm

I love many aspects of this game. The details and that it takes place in the ancient world.

But I think it is problem that battles are not very decisive, it is all too easy to rebuild an army.

New units do not cost very much, reinforcements are cheap and you have plenty of money.

numahr
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Tue Sep 16, 2014 8:03 am

I am working on a MOD using what the devs have opened to us to tackle more or less this issue, albeit from a different perspective. I think we can tweak a bit the metrics to reach something slightly different from the current situation, going towards the possibility of more decisive engagements, while keeping things reasonable. I will post something in the MOD forum when I had time to test and get satisfying results... stay tuned ;)

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Franciscus
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Tue Sep 16, 2014 9:57 am

Excelent, numahr !

I will be waiting eagerly for your mod !

Regards
[SIGPIC][/SIGPIC]

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PhilThib
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Location: Meylan (France)

Tue Sep 16, 2014 10:04 am

Yes, I'd be curious to try it :cool:
Image

Augustus
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Posts: 13
Joined: Tue Jul 31, 2012 5:10 pm

Tue Sep 16, 2014 1:28 pm

numahr wrote:I am working on a MOD using what the devs have opened to us to tackle more or less this issue, albeit from a different perspective. I think we can tweak a bit the metrics to reach something slightly different from the current situation, going towards the possibility of more decisive engagements, while keeping things reasonable. I will post something in the MOD forum when I had time to test and get satisfying results... stay tuned ;)


Sounds great !!!

numahr
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Sun Sep 21, 2014 8:18 pm

OK I just published my tweak to the game files. May be good or not :confused: but in any case feedback welcome :)
See the mods section.

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Franciscus
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Location: Portugal

Sun Sep 21, 2014 9:25 pm

Thanks

I will check your changes as soon as I can, but for now the little free time I have is dedicated to some final tweaks to the official patches (latest work: an increase of SPQ line inf and legatus replacement costs and an attempt to "improve" :king: Hannibal's abilities

regards
[SIGPIC][/SIGPIC]

numahr
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Posts: 65
Joined: Tue Sep 18, 2012 7:11 pm

Tue Sep 23, 2014 2:45 pm

Thanks for extended support... curious to see the "revised" Hannibal.

I think I may have a few questions on some values and mechanics :confused: , but I will try to experiment first to get a better idea by myself...

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