Hi
Here, "at last", the official 1.02b patch for BOR, with many improvements and bug fixes:
The link:
http://ageoddl.telechargement.fr/3rdParty/Various/Patch_BOR_v1.02b.rar
And the changelog (a comprehensible list of changes since first version is also included in a pdf installed by the patch):
List of BOR patch changes
1.02b
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NEW EXE
- Fix to NM gain/loss when objective cities are taken or loss
- Improvements in AI processing time
- Several fixes and improvements to AI agents
- Improvements in how unit combat strength is calculated
- Improvements in the way decisions work and how AI uses them, specially in sieges
UI
- Removal of the Build Fort and Raze Fort buttons (these orders cannot be issued in AJE)
SCENARIOS AND DB FIXES
Third Samnite War scenario
- Rule Sudden Death turned ON
- Fix to Roman Dictator option regeneration
- Small fix to event Conquest of Central Italy
- Fix to Pontius Minor appearance (only if Egnatius is dead)
- Improve conditions for Samnite AI be able to call Umbrians and Senones
Ager Gallicus scenario
- Etruria exercitus moved to Populonia (to avoid trigering of Dictator option)
- New option for SPQ faction: Deport prisoners (to gain VP)
- Vitricum region is now unlocked if the Insubrian support the Senones
Pyrhic Victories Scenario:
- Fix to Trouble in Epirus and Macedonia event (Pyrrhus now leaves alone but leaves his army behind led by Megacles)
- Fix to Roman Dictator option regeneration
- Fix to Fall of Agrigentum event (Sosistratus will go alone to Syracusae)
- Light Infantry ITL Replacements at start fixed.
- Display Issue for Carthage at War Event fixed
- Small fixes to locked/unlocked state of some regions in various events
All scenarios except FPW and Mercenary:
- Beneventum removed from the group of regions in which the presence of enemy units may trigger Roman Dictator option
First Punic War 264 BC and 256 BC scenarios:
- Fix to Roman Dictator option regeneration
- Option to sell prisoners added for both factions
- Significant reduction to availability of mercenary recruitment options for Carthage
- No replacements for Carthage mercenaries
- Correction to CAR Naval Trade Income event bug
- Correction to text errors in the Tanit Gift and Carthage port options texts
- Correction to Postumius Flaminem Mars event (the consul will go alone to Rome, fixed for 3 turns)
- Small fixes to locked/unlocked state of some regions in various events
First Punic War 264 BC scenario:
- Carthaginian army fixed in Africa. Will be unfixed if Carthage declares war to Numidians or in the event of a Roman Africa Invasion
- Improvements to SPQ AI reaction to loss of Sicily
- Corvus option will disappear if not taken and Caius Duilius is no longer consul
- Fix to abandonment of Corvus option
First Punic War 256 BC scenario
- Fix to Carthage declaration of War to Numidia option
Mercenary War scenario:
- Fix to text of the people's choice of commander event
- Fix to locked/unlocked state of Syracusae in Hiero's support events
Spartacus DLC scenario (if you have it):
- Small fix: Lilybaeum now unlocked if revolt extends to Sicily
GAMEPLAY
- NavalBase will speed up ShipRepair/ShipBuild (10 % more than Ports).
- Fix to Entrencher ability
- 3 New MapAlea added (SandStorm, Heat Wave and Mosquitoes)
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As always this patch is comprehensive, meaning all previous patches changes are included.
It should be compatible with saved games, although many of the changes will not be effective.
Enjoy