I don't know what is going wrong, have you tried to adapt Van Diemen's script for your own region? The Mughal National Region attribute will change on the map (F8) once the CP of said nation is set to 0 through a script. The event should definitely have the following commands:
Code: Select all
SelectFaction = $MUG
SelectRegion = $Delhi
SetColonialPen = 0
SetColStatusArea = $Colony_British_India;$colUnclaimed
This in order: selects the Mughalis, selects the region of Delhi, sets for the Mughalis 0% CP, defines the whole colonial area of British India (which includes Delhi) to unclaimed by the Mughalis status. If more regions are concerned in the same colony, repeat the 2nd and 3rd line adapting the name of the region (you will find all region names in the
Areas file in the GameData folder). If the region is out of this colony, you should adapt the 4th line as well. What can I say, it worked for our game.
Please do NOT confuse colonial areas, with (simple) areas, theaters, etc.
Adapt the script you were running so it can include the above commands. Change its name for it to run (it won't if it is already referenced). Read the script log in the Scripts folder and post it here.