Moriety
Major
Posts: 211
Joined: Thu Nov 20, 2008 1:23 pm
Location: London, UK

Unbelievable Austrian Army

Sun Nov 18, 2012 1:49 am

This single army is larger than all my armies combined.
A power of 28,529, led by 3x3 star and 4x2 star generals, it needs a command of 1,145 points, but shows a command of just 49 points, yet somehow only has a 23% penalty. How come?
Is this a normal size for the Great Powers? (I hope not!).

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Austrian Army.jpg
"Whether it's the best of times or the worst of times, it's the only time you've got" Art Buchwald, U.S. Journalist and humourist

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Jim-NC
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Location: Near Region 209, North Carolina

Sun Nov 18, 2012 3:55 am

Something weird is happening with your game. The 49 CPs given is probably correct (as extra generals don't give more CPs, but their special abilities do - if you have 2 3 star generals, you only get 49ish CPs, even though both give that amount). The weirdness is the absolute power of the stack, and the CP needed. The 23% is not right either. To me your screenshot is a bit fuzzy for me, what year is it?
Remember - The beatings will continue until morale improves.
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Sir Garnet
Posts: 935
Joined: Sat Jul 16, 2011 8:23 pm

Sun Nov 18, 2012 4:27 am

The 23% is a cap on AI penalty on some settings to compensate for its lack of human cleverness.

Moriety
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Joined: Thu Nov 20, 2008 1:23 pm
Location: London, UK

Sun Nov 18, 2012 12:58 pm

It's 1888 Jim.

Well Sir Garnet, the AI is a lot smarter than me then, I thought I was doing okay with Armies of 2,000 power.....
This is a stack of doom by any standard. I've got 0% chance of ever beating one like that.

I have had a lot of weird stuff though. A British and a French unit in Ethiopia, wherever they went they took control of the province city, but neither were at war with her. Ethiopia is now a Russian colony with a French city stuck in the middle, as well as a city controlled by an local tribal nation. The Khyber Pass in Afghanistan is still a British city.
My ships lose almost 50% cohesion on a 10 day trip and I've spent almost the entire game short of coal. (The amount available above is rare), although I've now finally built/ordered almost every possible coal mine Russia can, even the ones on difficult terrain that cost over 5,000 capital.
I've never been able to send immigrants outside of Siberia and until a few turns ago I spent a good number of years unable to play any colonial cards that involved structures such as Trade Posts, Missionaries etc.
All Siberian colonies are still colonies with just 28 years left for the game to run, and all of these provinces now have a majority Russian pop. I've never seen a colonial edict/act appear in the colonial screen either- I can see the box where they should sit though.
"Whether it's the best of times or the worst of times, it's the only time you've got" Art Buchwald, U.S. Journalist and humourist

czert2
Brigadier General
Posts: 427
Joined: Sun May 06, 2012 1:33 am

Sun Nov 18, 2012 6:14 pm

well, taht big stacks realy fast suck dry any region without supply depont in same area, so they will have very big attrition problems figting anywhere. I think that should be some ai limit to prevent creating these stack of doom for everyone (and even only mainitance to that big numbers can be realy high). After all thsi single stack is bigger than my whole russian army (well, maby not whole, but surely bigger tham all my main armys combined).

Moriety
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Posts: 211
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Location: London, UK

Sun Nov 18, 2012 10:05 pm

czert2 wrote:well, taht big stacks realy fast suck dry any region without supply depont in same area, so they will have very big attrition problems figting anywhere. I think that should be some ai limit to prevent creating these stack of doom for everyone (and even only mainitance to that big numbers can be realy high). After all thsi single stack is bigger than my whole russian army (well, maby not whole, but surely bigger tham all my main armys combined).


It's a bit of a killer army isn't it Czert2!
I'm being very nice to them. :) :)
"Whether it's the best of times or the worst of times, it's the only time you've got" Art Buchwald, U.S. Journalist and humourist

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Kensai
Posts: 2712
Joined: Mon Sep 19, 2011 4:54 pm
Location: Freiburg, Germany

Sun Nov 18, 2012 10:56 pm

Press CTRL while you have selected that stack and post us the amount of men that unit combines... impressive indeed! :w00t:
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bob.
General
Posts: 543
Joined: Thu Oct 04, 2012 6:56 pm

Sun Nov 18, 2012 11:17 pm

Hm, and I thought my 10.000 strength army under Friedrich's command was strong.. :P

Moriety
Major
Posts: 211
Joined: Thu Nov 20, 2008 1:23 pm
Location: London, UK

Mon Nov 19, 2012 12:32 am

HaHa!

It's grown a little bit more......

It now has a power of just under 39,000 and consists of a mere 248 units.
Just looking at it slows my PC down. I'm SO glad they are my ally. :)

@Kensai,
The army has 2,369,734 Men, 164,188 Horses and 9,408 Cannon. Pah! I'm going to make one as well. ;)
I hope they are trustworthy allies.....


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Attachments
Austrian Army1.jpg
"Whether it's the best of times or the worst of times, it's the only time you've got" Art Buchwald, U.S. Journalist and humourist

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Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Mon Nov 19, 2012 12:41 am

Over 2.000.000 men in a field army? :blink:

The greatest army known to mankind, indeed!! - it even surpasses the "faithful" descriptions of the persian armies made by greek historians... :mdr:

czert2
Brigadier General
Posts: 427
Joined: Sun May 06, 2012 1:33 am

Mon Nov 19, 2012 11:03 am

Well, they prepare for invasion to russia. Just wait for code name barbarossa.

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Nov 19, 2012 11:59 am

Seems like the anti-stack of doom pieces of code are not working that well after all!

Send me your current turn (HST and TRN) when I get time I'll see why the stack don't break into smaller parts... The game is vanilla 1.03c right?
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Moriety
Major
Posts: 211
Joined: Thu Nov 20, 2008 1:23 pm
Location: London, UK

Mon Nov 19, 2012 3:03 pm

Pocus wrote:Seems like the anti-stack of doom pieces of code are not working that well after all!

Send me your current turn (HST and TRN) when I get time I'll see why the stack don't break into smaller parts... The game is vanilla 1.03c right?


Hi Pocus,
You can relax, it's the 1.03 version, It's probably Prussia that cannot relax :)
I'd love a script added to the 'CleanupLoyalty' that can clear up illegal city ownership though!

@Czert2,
If I am waiting for that codeword then I can relax as well.
I'll let everyone know if it heads off anywhere, it could be fun to watch, unless it goes directly east of course.... :)
"Whether it's the best of times or the worst of times, it's the only time you've got" Art Buchwald, U.S. Journalist and humourist

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