Sat Jul 28, 2012 12:42 pm
Vezina, I think the need to split the penalty between Attacker bonus and Defender penalty is driven by the way the engine works and to lower/increase losses respectively.
Frontage is still an issue that already works to prevent the defender from bringing a stronger garrison to bear.
I understand the firepower effects since a denser target takes more hits from bombardment (does it though, or is this just battle, not bombardment, which would be odd?). Why is the melee penalty even worse? There would not be actual overcrowding to the point of disrupting effective defense at the point of engagement. It would take a lot more than double the capacity before troops are jammed and disordered in place. Tactically, I would think the defenders at worst would be unaffected in melee effectiveness while the attackers would still get some bonus for fire effect incidental to melee due to the defender's density behind the front.
Thinking as an actual commander, if a fort or city is overflowing with troops you are less likely to want to assault it than if more lightly manned - instead cut it off to starve and bombard it heavily for devastating effect (ideally with siege batteries) since those inside must have to resort to increasingly inferior shelter, or perhaps none at all.