louseb
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little bugs?

Mon Aug 22, 2011 4:25 pm

Here are some strange things i have found colonizing as France :

1/ In the diplomatic screen, Trarza appears as an unorganized AND a tribal nation. WAD?
2/ I can't use any colonial decision on the province of the african coast next to the Liberia (don't know the province name but it's on the eastern edge of the Liberia)
3/ With 1.1h patch i had a problem with the upgrade of the colonial brigade (I developed the needle gun technology and those units were upgraded immediately 2 times, the first upgrade with the unit available in my force pool and the second with another unit, the one with sailor clothes)
4/ With 1.1i patch, i developed the reserve (first reserve technology, don't know the exact name) technology and my nation built automatically reserve brigades and divisions. Those units were upgraded immediately with a prussian design (the design with a strange pointy helmet)
5/ With 1.1 patch, my railroads in colonies are gone when i use the colonial decision "build road"

Sorry for my bad english :blink:

Hope this will help you polish this wonderful game :thumbsup:

louseb
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Mon Aug 22, 2011 4:36 pm

Two other things,

1/ With patch 1.1i, after a while, i don't have any reform left (reforms are reappearing at a much lower rate than in previous patches) and i can't lower my militancy. I finished my last game with 20-30 militancy in all my provinces, causing a drop of 3 to 5 points of contentment each turn.
In previous patches it was too easy to have 100% contentment and 0 militancy everywhere but now it's impossible to stop militancy increase.

2/ When i look at loyalty in my provinces, i have between 10 to 60% of rebel loyalty in each province. How can it be? Is this due to an event, my militancy or something else?

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yellow ribbon
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Mon Aug 22, 2011 4:37 pm

"5/ With 1.1 patch, my railroads in colonies are gone when i use the colonial decision "build road""


that was a kind of bug, fixed with "patch i"

Anyway, building a railroad by F2-option for railroad is faster and cheaper.

be aware, since "patch I" Alt-F2-railroad overules Alt-F3-road, it means, once you have a railroad build via F2, you cannot build a road improvement by F3

***********

"2/ I can't use any colonial decision on the province of the african coast next to the Liberia (don't know the province name but it's on the eastern edge of the Liberia)"

Pocus announced here, that there is a bug regarding the thing, that some nations start with a certain influence in an area, but not loosing this advantage even when you have more CP than this original colonial power.

It shall be fixed in the next patch. And I hope, this includes the problem you mentioned

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Mon Aug 22, 2011 4:42 pm

"1/ With patch 1.1i, after a while, i don't have any reform left (reforms are reappearing at a much lower rate than in previous patches) and i can't lower my militancy. I finished my last game with 20-30 militancy in all my provinces, causing a drop of 3 to 5 points of contentment each turn.
In previous patches it was too easy to have 100% contentment and 0 militancy everywhere but now it's impossible to stop militancy increase."



It is at the moment under observation, there is a thread below where the lead designer asked already for help, we should send him saved games when a reform is an option and militancy already high.

they are going to clarify that, see:

http://www.ageod-forum.com/showthread.php?t=22380

all in all, the effect of militancy was also changed in the "patch i" and now has a higher long term impact.

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yellow ribbon
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Mon Aug 22, 2011 4:45 pm

"2/ When i look at loyalty in my provinces, i have between 10 to 60% of rebel loyalty in each province. How can it be? Is this due to an event, my militancy or something else?"

in what nation?

for US it is known that due to confederacy rebels are very disloyal very early in the game.

and yes, due to militancy it shall be a problem with rebels / even public disorders

as mentioned, they are looking for the problem (if it is one significant) of militancy

louseb
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Mon Aug 22, 2011 6:38 pm

"5/ With 1.1 patch, my railroads in colonies are gone when i use the colonial decision "build road""


that was a kind of bug, fixed with "patch i"

Anyway, building a railroad by F2-option for railroad is faster and cheaper.

be aware, since "patch I" Alt-F2-railroad overules Alt-F3-road, it means, once you have a railroad build via F2, you cannot build a road improvement by F3"

I have this problem with patcch 1.1i too but i use the "cards" and not the shortcuts so it could be that


"2/ When i look at loyalty in my provinces, i have between 10 to 60% of rebel loyalty in each province. How can it be? Is this due to an event, my militancy or something else?"

in what nation?


It's with France. The problem appears within 5 years after 1850.
The rebel loyalty is 10% in every province apart Paris where there is 60%% rebel.
Unfortunately i don't have any save left.


"2/ I can't use any colonial decision on the province of the african coast next to the Liberia (don't know the province name but it's on the eastern edge of the Liberia)"

Pocus announced here, that there is a bug regarding the thing, that some nations start with a certain influence in an area, but not loosing this advantage even when you have more CP than this original colonial power."

No nation has a CP in this area at the begining of the game.
And i have the problem you described too. I can't change the colonial status of areas where another nation has a status at the begining of the game (for example i had all the requirements to make a protectorate in tahiti and couldn't because of the UK influence there.

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yellow ribbon
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Mon Aug 22, 2011 7:04 pm

yeah, meanwhile i have seen you reported the problem with France and the rebels six days ago.

I am sure the team of AGEOD and especially Pocus already are checking the problem.

We just can wait for their conclusions and hope that, if it is a problem in the game, they fix it with the next patch

(next beta patch is announced for end of the months)

****

your reply:

"No nation has a CP in this area at the begining of the game."

For the colonial problem, i quote Pocus

"There was a bug on who got the 'influenced territory' flag, for a given province. This will be fixed in the next public beta patch (due in a few days)."


that might be your problem too.

by game design, some territories start the game as already INFLUENCED by a certain colonial power. giving them an advantage.
This is known for the region you are describing, Lagos for instance, and other areas in Africa.

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Pocus
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Tue Aug 23, 2011 2:46 pm

I answered to you indeed. There are things to fix. First, the martial law code did not triggered quick enough. Also, reforms will be more numerous and have more impact... What we want is that you should be able to fight militancy without too much problems, if you are able to pass all reforms each year. Even passing half of them should be enough if your country is not facing specific troubles or issues.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

louseb
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Tue Aug 23, 2011 10:16 pm

Thanks for your answer Pocus. I like to have hard times with my people but now, it is impossible to lower militancy (after 4 years my militancy is 10-15 in each province and continue to increase without a reform to lower it). I think your modifications will be welcomed.

Another thing :
I had the bug with other nations CP several times but i think there is a specific problem with the province "Zwedru" (east of Liberia) because this province is part of a tribal nation and the tooltip for this province never gives a sphere of influence or a CP in colonial mode. Perhaps this province is not considered as a colonial province ?

And the last one (for the moment ;) ) :
Because of the rebel loyalty thing with France, 4-5 provinces are revolting every year (in provinces with 0% revolt when i check the F6 screen)

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Tue Aug 23, 2011 10:59 pm

"Zwedru" ???

i do have few colonial experience out of northern america...

In my game, 1863
I do see there are TWO DIFFERENT TRIBES claiming the region

Mossi 30%

and

Erewhonese 70%

that might be the first problem aside of the known problems mentioned above.

to declare a protectorate it needs a certain level of military control / colonial points in ALL regions of the area, or not?

if you have only the both provinces at the coast, it couldnt be enough as long there are more provinces hidden where you might have zero influence.

you would need to have influence in the capital of the tribe or not?
seriously, i dont know it.

if the game splits it to both tribes, you have certainly some trouble before you know all provinces of this tribes

PS:

i am not an expert for 1800s century history, but i am pretty sure, Zwedru nowadays is a part of Liberia... United Nations have refugee camps there, its often a topic in newspapers ;)

louseb
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Wed Aug 24, 2011 2:15 pm

Yes, Zwedru is now in Liberia. In the 1850 setup this province is owned by Mossi. When i use my mouse to watch the tooltip in colonial mode, the tooltip is not giving informations about :

CP
spheres of influence
colonial region (and capital of the colonial region) of the province

I don't think there is another province in west africa without those informations in the tooltip (informations not given in non-colonial areas). It probably means that Zwedru is a non-colonial province in the setup.

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Wed Aug 24, 2011 2:48 pm

affirmative, this looks like an issue...

u r absolutely right, i see i too,

Zwedru does appear to be treated like a national province of Liberia... at least regarding information from the military mode.

I see also, Mossi have 100% military control, but loyalty is to Erewhonese

entry to be a unclaimed territory is lacking too

medic... ahm, i meant:

DEVS.... this man needs attention !!!
Attachments
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Zwedru.jpg
Liberia.jpg

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yellow ribbon
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Wed Aug 24, 2011 2:53 pm

"I don't think there is another province in west africa without those informations in the tooltip"

unfortunately there is, Liberia as a a free country (what is obviously right)... :blink:

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Generalisimo
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Wed Aug 24, 2011 5:33 pm

Ok, the problem is... Zwedru and Monrovia do not belong to any colonial region. :blink:
"History is the version of past events that people have decided to agree upon."
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Wed Aug 24, 2011 6:24 pm

NO!

the problem is that ZWEDRU is not part of any colonial region.

Monrovia...
is just an example to make the point clear (to show the different tooltip information)

Monrovia is the free state of Liberia and i give that man a good brawl who declares colony in a free state... :D

ZWEDRU need to be fixed to found a protectorate or a colony in this area.

EVEN BETTER, consider this:

I am no expert for history but sure that there should not be any state/colony between Liberia and the former French colony of the ivory coast possible.

however, at the moment it looks like gameplay IS using different areas there, an area for the ivory coast with only one region, two further regions marked as Niger basin. of the latter ones, one belongs to the Ivory coast colonial region, while Zwedru is nothing

worth to think about to give Zwedru to Liberia to make it most simple

Now, it does appear that for the ivory coast you have to gain different areas, subdue different tribes (at least three) AND THEN you have the trouble that Zwedru is not a part of Liberia, nor marked to be any colonial area

too many pieces in the puzzle!gimme a picture instead ;)
Attachments
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ZWEDRU colonial status.png

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Sir Garnet
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Wed Aug 24, 2011 6:33 pm

Pocus wrote: Also, reforms will be more numerous and have more impact... What we want is that you should be able to fight militancy without too much problems, if you are able to pass all reforms each year. Even passing half of them should be enough if your country is not facing specific troubles or issues.


Maybe that fits the early 20th C for Western countries, when progressive ideologies became widely influential, but that seems like a high pace of reform for the mid-19th.

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Wed Aug 24, 2011 6:50 pm

this gets my support, referendum are called unpleasant and giving negative effect if failing in parliament/congress.

it would lead this concept ad absurdum if you give us more of them... just take care that the NET EFFECT of reforms in a year provides us safety from 5-8 percent increase of militancy...

BTW:

martial law do work in some way (orange status ordered for troops in a province), it works against the natives and it works in the southern US states, but cost is terrible (so many units still in the open field)

of course i am not able to send my marines to southern France to bring my silk manufacture back to work... ^^

PS:

got my first event of building frigate for China as US GC. the tooltip explaining the effect seems to have the text a second time under the first explanation

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Generalisimo
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Wed Aug 24, 2011 7:00 pm

yellow ribbon wrote:NO!

the problem is that ZWEDRU is not part of any colonial region.

Monrovia...
is just an example to make the point clear (to show the different tooltip information)

ehm... I am looking at the DB right now... ;)
Neither Monrovia nor Zwedru belong to any colonial area... both have the "NULL" value. So, that's why both regions will never be able to be colonized. ;)

Monrovia is probably WAD (to avoid anyone colonizing Liberia), but in my opinion, Zwedru should be added to one of the neighbouring colonial areas... and problem solved ;)
"History is the version of past events that people have decided to agree upon."
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Wed Aug 24, 2011 7:09 pm

"Monrovia is probably WAD (to avoid anyone colonizing Liberia)"

thats what i did mean, it is certainly not a mistake :neener:

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