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OneArmedMexican
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Thank you for a great game

Thu Nov 25, 2010 8:57 pm

I've just finished my first campaign and it has been highly enjoyable. :thumbsup:
Dear RUS developpers, you have really managed to exceed my expectations.

This might actually be the best AGE game to date: I love the wide range of highly different campagins. The comeback of railroads makes the game as fast as ACW, armoured trains and tanks add new tactical possibilities, the diplomatic options are game changers, ...

I hope you will meet the commercial success this game deserves. It would be a shame if your courage in picking this game's topic as well as the huge amount of work you put into it, wouldn't get rewarded. I am not entirely unselfish here since commercial success is the the only way we will get the same amazing long time support that AGE games have become famous for. ;)

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Clovis
Posts: 3222
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Thu Nov 25, 2010 9:02 pm

OneArmedMexican wrote:I've just finished my first campaign and it has been highly enjoyable. :thumbsup:
Dear RUS developpers, you have really managed to exceed my expectations.

This might actually be the best AGE game to date: I love the wide range of highly different campagins. The comeback of railroads makes the game as fast as ACW, armoured trains and tanks add new tactical possibilities, the diplomatic options are game changers, ...

I hope you will meet the commercial success this game deserves. It would be a shame if your courage in picking this game's topic as well as the huge amount of work you put into it, wouldn't get rewarded. I am not entirely unselfish here since commercial success is the the only way we will get the same amazing long time support that AGE games have become famous for. ;)


If you want to help too, send me the backup of the turn and the current turn to study the AI, if you remark something wrong. I've not much time to test, so any savefile spares me much time I can spend on improving the AI.

Thanks for the kind words. I agree with you, and not only because I worked on it. I hope too innovation in computer gaming field and research of high quality will be rewarded.
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barbu
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Thu Nov 25, 2010 9:37 pm

I was about to start a thread exactly like that for Rise of Prussia :D (I'm letting RUS go for a bit). You are doing an exceptional work.

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OneArmedMexican
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Joined: Wed Sep 29, 2010 4:14 pm

Thu Nov 25, 2010 9:49 pm

Clovis wrote:If you want to help too, send me the backup of the turn and the current turn to study the AI, if you remark something wrong. I've not much time to test, so any savefile spares me much time I can spend on improving the AI.

Thanks for the kind words. I agree with you, and not only because I worked on it. I hope too innovation in computer gaming field and research of high quality will be rewarded.


As you might have noticed, I am currently working on new leader graphics which means my installation isn't clean anymore. My safegames might not be compatible. But I will make a second installation to provide clean safegames.

Here are two things I did notice; although not entirely AI related:

1) Leaders die like flies. As Southern White I lost roghly 1 leader per two turns during campaign season (often in clear victories with low casualties on my part). My record was three dead leaders in one battle! Happened when I crossed into Petrograd with 80.000 men, I beat the 25.000 defenders (3.000 casualties on my side, 9.000 on the side of the Reds; well and I lost three leaders :( ).

2) Attrition is still too severe. Marching during the winter is suicide! One turn can cause up to 40 % casualties. And although it doesn't seem as hard on the AI, it was enough that I didn't encounter much resistance in 1919. I took Moscow by September 1919.

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Clovis
Posts: 3222
Joined: Wed Nov 09, 2005 7:43 pm
Location: in a graveyard
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Thu Nov 25, 2010 9:56 pm

OneArmedMexican wrote:As you might have noticed, I am currently working on new leader graphics which means my installation isn't clean anymore. My safegames might not be compatible. But I will make a second installation to provide clean safegames.

Here are two things I did notice; although not entirely AI related:

1) Leaders die like flies. As Southern White I lost roghly 1 leader per two turns during campaign season (often in clear victories with low casualties on my part). My record was three dead leaders in one battle! Happened when I crossed into Petrograd with 80.000 men, I beat the 25.000 defenders (3.000 casualties on my side, 9.000 on the side of the Reds; well and I lost three leaders :( ).

2) Attrition is still too severe. Marching during the winter is suicide! One turn can cause up to 40 % casualties. And although it doesn't seem as hard on the AI, it was enough that I didn't encounter much resistance in 1919. I took Moscow by September 1919.


1) Not AI related. As stated somewhere on the forum, leader losses were high in RL. I agree this has to be checked because it's maybe a litle too much than needed. But only by a slight margin.

2) I don't think attrition to be too high. AI has trouble to build high number of units due to various causes reducing its ressources income. We're working on it...And when solved, you should have more difficulties to march during winter :neener:
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OneArmedMexican
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Fri Nov 26, 2010 12:03 am

Clovis wrote:2) I don't think attrition to be too high. AI has trouble to build high number of units due to various causes reducing its ressources income. We're working on it...And when solved, you should have more difficulties to march during winter :neener:


Did I read that last sentence right? You intend to make it even harder to campaign in the winter months? :blink:
Please don't. Harsh weather is a killer in this game. Enough so that I quickly abaondonned any attempts at winter campaigns.
Here is an example: Early in 1919 I got some North-Western White reinforcements at Pskov, however the lack of supplies forced me into a winter attack on Novgorod. By the time I got there (2 turns; I left the slower units behind), my troops had suffered ~ 60% losses; cohesion was so low that my assault was abandonned automatically! After one more round of winter damage I railed handful of survivors back to Pskov. At least, I didn't suffer from supply shortage anymore. :)

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Clovis
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Fri Nov 26, 2010 12:09 am

OneArmedMexican wrote:Did I read that last sentence right? You intend to make it even harder to campaign in the winter months? :blink:
Please don't. Harsh weather is a killer in this game. Enough so that I quickly abaondonned any attempts at winter campaigns.
Here is an example: Early in 1919 I got some North-Western White reinforcements at Pskov, however the lack of supplies forced me into a winter attack on Novgorod. By the time I got there (2 turns; I left the slower units behind), my troops had suffered ~ 60% losses; cohesion was so low that my assault was abandonned automatically! After one more round of winter damage I railed handful of survivors back to Pskov. At least, I didn't suffer from supply shortage anymore. :)


No! But when Reds will get more units, any foolish winter move with the current attrition rate will let you weaker in the next spring...against a renforced opponents who will take things more aggressively maybe ;)
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caranorn
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Fri Nov 26, 2010 9:18 am

I just wanted to say that I'm also enjoying RUS so far. I was planning to just play an hour a day, but yesterday I'm pretty sure it ended up being at least 4 hours...

Only problem I had so far with the game was a CTD (during/after a battle) I couldn't replicate and I found no log to forward...

So good job folks :-D ...
Marc aka Caran...

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